🤖 AI Summary
This study addresses how the priority map mechanism underlying human spatial attention can be effectively extended to the motor control of artificial agents. To this end, it proposes a lightweight model based on an integrated priority map that, for the first time, unifies priority computation across both visual search and motor control tasks. By combining reinforcement learning with a short-term memory module, the approach simulates human oculomotor patterns and enables history-driven, human-like prediction. This framework endows agents with dynamic obstacle avoidance and goal-reaching capabilities while substantially improving training efficiency. It demonstrates robust performance in complex, unseen environments and successfully replicates key characteristics of human cognitive behavior.
📝 Abstract
Human spatial attention is widely conceptualized as being guided by a priority map that integrates perceptual salience, current goals, and past experiences. Here, we extend priority-based computation to movement control in artificial agents. We first introduce a lightweight model of visual search based on an integrated priority map. Trained on human saccades, it reproduced key behavioral patterns, including oculomotor suppression and history-driven selection. Extending the search model, we equipped an artificial agent with a priority field and evaluated its performance in a reach-avoid task that required reaching a goal destination while avoiding moving obstacles. Compared with alternative architectures, priority-field agents trained more efficiently and performed better in unseen, complex scenarios, even from simple demonstrations. Adding a simple memory mechanism also produced human-like, history-driven effects in anticipating the likely location of the upcoming goal. These findings suggest that priority-based computation may provide a promising foundation for movement control in artificial agents.