RECAST: From Log Replay to Closed-Loop Driving Simulation with View-Complete Actors

πŸ“… 2026-09-25
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πŸ€– AI Summary
This study addresses the challenge of viewpoint-induced rendering artifacts and unreliable observations for dynamic actors in closed-loop driving simulation. To this end, it proposes a two-stage model adaptation strategy based on 3D Gaussian Splatting. By leveraging image-to-3D priors, the method generates view-consistent complete actors from single frames and registers them into the scene, thereby enabling planner-in-the-loop closed-loop interactive simulation. Furthermore, the RECAR dataset is constructed to facilitate controllable evaluation beyond logged trajectories. Experimental results demonstrate that the proposed approach significantly reduces the FrΓ©chet distance while improving the CLIP score. In closed-loop evaluations, the method achieves a collision-free rate of 63% and increases the average Time-to-Collision (TTC) to 2.15 seconds, indicating substantially enhanced safety and realism in autonomous driving simulation.
πŸ“ Abstract
Closed-loop driving simulation requires rendered observations to remain reliable as the ego vehicle and surrounding actors move beyond their recorded trajectories, exposing views absent from the source log. Existing data-driven simulators reconstruct dynamic actors from sparse observations, which can result in rendering artifacts under these viewpoint changes. We introduce RECAST (REconstructing Controllable Actors for Simulation and Testing), a 3D Gaussian Splatting framework that generates a view-complete actor from a single segmented vehicle observation in a driving log and registers the generated actor in the reconstructed scene. RECAST supports planner-in-the-loop rendering under controlled ego-actor interactions. To adapt an image-to-3D prior to real vehicles, we further introduce RECAR, a dataset of approximately 20K real vehicles with 600K background-free RGBA images spanning diverse vehicle colors and types. We use two-stage adaptation to improve vehicle generation from real driving-log observations. At the actor level, RECAST reduces $\mathrm{FD}_{\mathrm{incep}}$ from 9.788 to 7.992 relative to unadapted TRELLIS. At the scene level, under actor motion beyond logged trajectories, RECAST reduces $\mathrm{FD}_{\mathrm{incep}}$ from 129.35 to 112.10 and increases $\mathrm{CLIP}_{\mathrm{margin}}$ ($\times1000$) from 0.14 to 3.47 relative to Street Gaussians. We demonstrate planner-in-the-loop simulation with the image-conditioned planner GTRS-Dense. Compared with native Street Gaussians actors, RECAST increases the no-collision (NC) rate from 22.2% (12/54) to 63.0% (34/54) and the mean minimum predicted time-to-collision (TTC) from 0.798 s to 2.150 s. These experiments show that RECAST supports closed-loop planner evaluation under controlled ego-actor interactions beyond log replay. Visit our project page at https://zijunkr.github.io/RECAST/
Problem

Research questions and friction points this paper is trying to address.

closed-loop driving simulation
view synthesis
rendering artifacts
dynamic actors
log replay
Innovation

Methods, ideas, or system contributions that make the work stand out.

Closed-Loop Driving Simulation
3D Gaussian Splatting
View-Complete Actor Generation
Domain Adaptation
Planner-in-the-Loop
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