Generative Embodied Multiple Behavior Control Systems for Human-like Agents

📅 2026-09-18
📈 Citations: 0
Influential: 0
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🤖 AI Summary
本文通过提出一种结合目标导向和习惯行为控制机制的框架,解决了人类类代理中习惯行为被忽视的问题,提高了3D环境中人类行为模拟的真实性。
📝 Abstract
An enduring and richly elaborated dichotomy in cognitive neuroscience is that of human behavior control mechanisms, divided into habitual versus goal-directed. While existing human-like agent frameworks primarily focus on modeling goal- directed behavior, habitual behavior has been largely overlooked, though it plays a crucial role in human daily life. In this paper, we address this gap by studying multiple behavior control systems that jointly model goal-directed and habitual behaviors. We propose a human behavior control mechanism-inspired framework which the Habitual Controller retrieves cue-triggered behaviors from personal- ized habit memory, while the Goal-directed Controller employs a context-aware world model to predict action consequences and estimate their values. The Arbiter dynamically balances the influence of both systems according to individual differ- ences and momentary internal states. To reconstruct diverse human-level behavior instructions in 3D environments, we further develop a keyframe-guided 3D mo- tion generation module. Through extensive evaluation methods, human studies, and ablations studies, experimental results demonstrate that human-likeness per- formance is significantly improved by our approach. The efficacy of our approach indicates the benefits of leveraging habitual behavior and multiple behavior con- trol system coordination for believable embodied human-like agents.
Problem

Research questions and friction points this paper is trying to address.

behavior control mechanisms
habitual behavior
goal-directed behavior
human-like agents
Innovation

Methods, ideas, or system contributions that make the work stand out.

Habitual Controller
Goal-directed Controller
Arbiter
Keyframe-guided 3D Motion Generation
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