Moving Geometric Objects to Render Their Intersection Graph Connected or Locally Dense

📅 2026-09-19
📈 Citations: 0
Influential: 0
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🤖 AI Summary
研究通过移动几何对象使其交图连通或局部密集的问题,提出最小化总移动距离的方法,并对不同条件下的复杂度进行了分析。
📝 Abstract
In this paper, we study graph editing problems on geometric intersection graphs. For a tuple $\mathcal{S}=(S_1,\dots,S_n)$ of geometric objects in some Euclidean space, let $G_\mathcal{S}$ be their intersection graph. We study the problem of finding a tuple $D=(d_1,\dots,d_n)$ of movement vectors such that the resulting intersection graph $G_{\mathcal{S}+D}$ (after moving, for every $i \in \{1,\dots,n\}$, object $S_i$ by $d_i$) has a predefined property and the total movement distance $|D|$ is minimum. In the weighted version, we are also given a weight vector $w=(w_1,\dots,w_n)$ with positive entries, and the objective is to minimise the total weighted movement distance $|w \cdot D|$. We first consider the property locally dense, which we define as containment of a $k$-clique. Given $n$ weighted intervals, we solve the problem with respect to this property in $O(k^{1/3} n \log^{1+\varepsilon} n)$ time for any $\varepsilon>0$. We then consider $k$-connectivity for $1\le k \le n-1$. Given $n$ unweighted unit intervals, we solve the problem in $O(n^2 \log n)$ time and, for $k=1$, in $O(n\log n)$ time. For $k=1$, we prove strong NP-hardness on intervals of arbitrary length and on weighted unit disks (with only two distinct weights), and weak NP-hardness on weighted intervals (even when lengths equal weights).
Problem

Research questions and friction points this paper is trying to address.

geometric intersection graphs
graph editing problems
minimum movement distance
locally dense
k-connectivity
Innovation

Methods, ideas, or system contributions that make the work stand out.

geometric intersection graphs
graph editing problems
minimum movement distance
local density
k-connectivity
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