VDGS: Visibility-Driven Large-Scale 3D Gaussian Splatting for Aerial Scene Reconstruction

📅 2026-09-19
📈 Citations: 0
Influential: 0
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🤖 AI Summary
为解决大规模场景重建中内存消耗大和视角覆盖不均的问题,提出VDGS框架,通过引入可见性驱动统计量来优化场景分割与区域平衡。
📝 Abstract
Large-scale scene reconstruction is a critical foundational technology in robotic autonomous systems such as 3D mapping and autonomous driving. In recent years, 3D Gaussian Splatting (3DGS) has demonstrated remarkable advantages in both visual quality and computational efficiency, making it a promising representation for large-scale scene reconstruction. However, it still faces challenges in large-scale scenes, including excessive memory consumption and uneven viewpoint coverage caused by UAV acquisition, limiting its real-world applications. To address this, we propose VDGS, a novel 3DGS framework that incorporates camera distribution into scene modeling. VDGS introduces visibility-driven statistics for scene anchors to quantify supervision strength. These statistics are further leveraged for scene partitioning and for gradient compensation in under-optimized regions, thereby promoting balanced optimization across different regions. Extensive experiments on multiple large-scale aerial scene datasets demonstrate that, under imbalanced viewpoint distributions, VDGS consistently outperforms existing methods, while maintaining competitive performance in scenarios with more uniform view distributions.
Problem

Research questions and friction points this paper is trying to address.

Large-scale scene reconstruction
3D Gaussian Splatting
memory consumption
viewpoint coverage
Innovation

Methods, ideas, or system contributions that make the work stand out.

Visibility-Driven
3D Gaussian Splatting
Scene Reconstruction
Aerial Scenes
Gradient Compensation
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