LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting

๐Ÿ“… 2026-09-20
๐Ÿ“ˆ Citations: 0
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๐Ÿค– AI Summary
ไธบ่งฃๅ†ณ้ซ˜ๆ–ฏ็‚นไบ‘ๆธฒๆŸ“ไธญ็ป†่Š‚็บน็†ไธŽ่ฎก็ฎ—ๆ•ˆ็އไน‹้—ด็š„็Ÿ›็›พ๏ผŒๆๅ‡บไบ†ไธ€็งๅฟซ้€Ÿ่ฝป้‡็บง็š„็บน็†ๆก†ๆžถLiteTex-GS๏ผŒ้€š่ฟ‡่‡ช้€‚ๅบ”ๅˆ†้…ๅˆ†่พจ็އๅ’Œไผ˜ๅŒ–ๆ›ดๆ–ฐ่ง„ๅˆ™ๆฅๆ้ซ˜ๆ•ˆ็އใ€‚
๐Ÿ“ Abstract
Gaussian Splatting has enabled real-time novel view synthesis, but its tightly coupled geometry and appearance representation often require a large number of primitives to reproduce high-frequency texture details, leading to substantial memory and optimization costs. Recent textured 2D Gaussian methods alleviate this limitation by attaching texture maps to Gaussian primitives. However, bridging the fundamental structural gap between discrete Gaussians and continuous 2D grids requires complex parameterizations that introduce severe computational overhead. This overhead fundamentally compromises the original efficiency of Gaussian Splatting, making the balance between detailed texturing and computational agility an unresolved challenge. To address these challenges, we propose LiteTex-GS, a fast and lightweight texturing framework for Gaussian Splatting. Our method initializes an extremely compact representation, assigning minimal local texture to each Gaussian and progressively allocates higher resolution only to primitives with significant reconstruction errors. To maintain a streamlined geometric scaffold, we introduce a contribution- and area-aware pruning strategy that eliminates low-utility Gaussians. Furthermore, to mitigate the gradient dilution caused by texture upsampling, we design a resolution-aware update rule that preserves rapid and stable convergence. Extensive experiments on standard novel view synthesis benchmarks demonstrate that our method achieves competitive or superior rendering quality while using substantially fewer parameters and less training time than existing textured Gaussian baselines.
Problem

Research questions and friction points this paper is trying to address.

Gaussian Splatting
texturing
computational overhead
real-time novel view synthesis
memory and optimization costs
Innovation

Methods, ideas, or system contributions that make the work stand out.

Gaussian Splatting
Texture Mapping
Resolution-aware Update
Contribution- and Area-aware Pruning
Lightweight Texturing
Zhiwei Li
Zhiwei Li
Hong Kong University of Science and Technology (GuangZhou)
Large Language Models
Yijia Guo
Yijia Guo
Peking University
3DV
Y
Yishi Lu
Henan University
Liwen Hu
Liwen Hu
Peking University
Computer Vision
H
Hong Rao
School of Software, Nanchang University
Shengbo Chen
Shengbo Chen
School of Computer Engineering and Science, Shanghai University
L
Lei Ma
State Key Laboratory of Multimedia Information Processing, School of Computer Science, Peking University; National Biomedical Imaging Center, Peking University; College of Future Technology, Peking University