GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splatting

📅 2026-09-20
📈 Citations: 0
Influential: 0
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🤖 AI Summary
为解决动态场景重建中内存使用和渲染效率问题,提出几何感知冗余优化(GARO)方法,通过评估和剔除冗余高斯点以提高渲染速度。
📝 Abstract
Novel view synthesis is a key task for dynamic scene reconstruction, where high rendering speed is essential for applications such as virtual reality. Existing deformable Gaussian Splatting methods achieve high-fidelity dynamic scene modeling, but still face limitations in memory usage and rendering efficiency due to the large number of redundant Gaussians. To address these challenges, we propose Geometry-Aware Redundancy Optimization (GARO), a unified redundancy measurement framework in the adaptive density control stage of the traditional dynamic scene reconstruction pipeline. This framework first selects low-gradient candidates using an optimization activity assessment strategy, and then evaluates geometric complexity through low curvature analysis to further filter and prune redundant points, resulting in a compact and expressive Gaussian representation. Extensive experiments on synthetic and real-world datasets demonstrate that GARO achieves robust trade-offs between quality and speed, with PSNR remaining stable and rendering speed improved by 2x, validating the efficiency and effectiveness of GARO.
Problem

Research questions and friction points this paper is trying to address.

Dynamic Scene Reconstruction
Gaussian Splatting
Redundancy Optimization
Rendering Efficiency
Innovation

Methods, ideas, or system contributions that make the work stand out.

Geometry-Aware Redundancy Optimization
adaptive density control
low-curvature analysis
dynamic scene reconstruction
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