🤖 AI Summary
本文提出BayesianGS-SLAM,通过估计颜色和深度的预测不确定性来解决神经渲染SLAM中由于传感器噪声等因素导致的预测可靠性问题,并将此不确定性应用于地图构建、相机跟踪及关键帧选择。
📝 Abstract
Neural-rendering-based SLAM relies on rendered RGB-D residuals for camera tracking and map optimization, but the reliability of these predictions can vary substantially because of sensor noise, limited observation coverage, and incomplete map representations. Without an explicit reliability estimate, unreliable residuals may adversely affect pose optimization, while frames already well explained by the current map may trigger redundant mapping updates. In this paper, we present BayesianGS-SLAM, an uncertainty-aware 3D Gaussian Splatting SLAM framework that estimates predictive color and depth uncertainty during mapping and consistently reuses it across the SLAM pipeline. Our tractable probabilistic formulation combines a sensor-noise uncertainty component with an opacity-induced map-representation component propagated through the rendering process. The resulting predictive uncertainty is used to augment mapping, normalize tracking residuals through a robust pose objective, and evaluate incoming frames using a predictive-surprise-based keyframe criterion. Unlike prior uncertainty-aware neural-rendering SLAM methods that primarily consider color uncertainty or use uncertainty only during mapping, our framework estimates predictive uncertainty for both color and depth and integrates it into mapping, tracking, and keyframe selection. Evaluations on real-world RGB-D datasets demonstrate substantially improved depth uncertainty-error ranking compared with existing uncertainty-aware SLAM methods. Moreover, the proposed keyframe-selection strategy reduces the number of selected keyframes and mapping calls while maintaining competitive tracking and rendering performance.