SkelOT: Reusing AOT Compilation Across EVM Contract Families

📅 2026-09-21
📈 Citations: 0
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🤖 AI Summary
针对EVM合约家族中重复编译问题,SkelOT通过将编译重用单元从代码哈希提升到家族骨架,减少了编译时间与存储空间,同时提高了执行效率。
📝 Abstract
Ahead-of-time (AOT) compilers (e.g., revmc, evmone, and DTVM) for the Ethereum Virtual Machine (EVM) reuse compilation artifacts at contract-code-hash granularity. This granularity is poorly matched to real EVM workloads dominated by \emph{contract families}: factory-, proxy-, and template-driven deployments that share instruction structure but differ in a small set of embedded constants. Across four EVM chains (Base, Ethereum, BSC, and Arbitrum), we find that 23.1--47.6\% of unique compilable bytecodes map to shared family skeletons within 10K-block windows. Per-hash AOT therefore redundantly recompiles structurally equivalent code, inflating compile time and artifact footprint while reducing workload coverage under finite compile budgets. We present \textsc{SkelOT}, an AOT framework that lifts the unit of compilation reuse from code hash to family skeleton. \textsc{SkelOT} compiles one native artifact per family, bakes invariant constants into the artifact, and reads variant constants from a per-contract runtime table. Built on revmc/LLVM and evaluated on a 10K-block Base mainnet corpus (3.52M transactions), \textsc{SkelOT} reduces compilation units by 47.5\%, artifact footprint by 57.4\%, and compile time by $2.19\times$, while preserving byte-identical execution outcomes versus per-hash AOT. At runtime, \textsc{SkelOT} delivers a $1.31\times$ median per-contract speedup across family members. Under a compile budget targeting 75\% execution-time coverage, \textsc{SkelOT} needs far fewer artifacts than per-hash AOT, and the advantage holds at every coverage target.
Problem

Research questions and friction points this paper is trying to address.

AOT Compilation
EVM Contract Families
Code Hash Granularity
Redundant Recompilation
Compile Time
Innovation

Methods, ideas, or system contributions that make the work stand out.

AOT Compilation
EVM Contract Families
Family Skeleton
Compile Time Reduction
Artifact Footprint
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