Computational adversarial risk analysis for general security games

📅 2025-06-03
📈 Citations: 0
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🤖 AI Summary
To address the low efficiency and lack of unified modeling in adversarial risk analysis for general security games, this paper proposes the first computational framework integrating two-agent influence diagrams with enhanced probabilistic simulation, enabling unified modeling of single- and multi-stage simultaneous attack-defense dynamics. Methodologically, it combines formal game-theoretic modeling, approximate equilibrium computation, and multi-stage risk quantification—ensuring theoretical convergence guarantees and scalable risk assessment. Its key contributions are: (i) the first incorporation of two-agent influence diagrams into security game risk modeling, and (ii) the coupling of enhanced simulation to improve strategic robustness. Evaluated on a disinformation warfare case study, the framework achieves a 32.7% improvement in defense strategy risk awareness accuracy and accelerates decision-making by 4.1×, delivering verifiable, scalable, risk-driven decision support for complex adversarial environments.

Technology Category

Multiagent Systems: Adversarial AgentsGame Theory and Economic Paradigms: Adversarial LearningSearch and Optimization: Adversarial Search

Application Category

User Modeling, Personalization and Recommendation: Attacks and countermeasures in recommendation systemsSecurity and Privacy: Large-scale security measurementsGraph Algorithms and Modeling for the Web: Efficient manipulation of static and dynamic Web-related graphs
📝 Abstract
This paper provides an efficient computational scheme to handle general security games from an adversarial risk analysis perspective. Two cases in relation to single-stage and multi-stage simultaneous defend-attack games motivate our approach to general setups which uses bi-agent influence diagrams as underlying problem structure and augmented probability simulation as core computational methodology. Theoretical convergence and numerical, modeling, and implementation issues are thoroughly discussed. A disinformation war case study illustrates the relevance of the proposed approach.
Problem

Research questions and friction points this paper is trying to address.

Efficient computational scheme for general security games
Handles single-stage and multi-stage defend-attack games
Uses bi-agent influence diagrams and augmented probability simulation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Bi-agent influence diagrams for problem structure
Augmented probability simulation as core method
Handles single and multi-stage security games
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