Desktop-Delta Bench: Do Computer-Use Models Understand Desktop GUI Transitions?

πŸ“… 2026-07-28
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πŸ€– AI Summary
Existing desktop agent benchmarks struggle to evaluate models’ understanding of the causal state transitions induced by GUI actions. To address this gap, this work proposes Desktop-Delta Bench (DDB), the first offline, step-level benchmark focused explicitly on the relationship between GUI actions and resulting state changes, comprising 2,013 human-verified trajectories across multiple Linux applications. DDB introduces two core tasks: temporal ordering of three-frame sequences with distractors and annotation of pre- and post-action state pairs across five action categories, thereby bridging the diagnostic gap between end-to-end task success and low-level perception. Evaluation across eight model variants reveals near-random performance in temporal reasoning (exact match accuracy β‰ˆ65%) and substantially weaker recognition of complex actions like drag-and-drop compared to simple clicks (F1: 0.76 vs. 0.96), exposing systematic deficiencies such as mechanically replicating input sequences without genuine causal understanding.
πŸ“ Abstract
Computer-use agents (CUAs) increasingly act through desktop GUIs to complete long-horizon tasks. Current benchmarks primarily measure end-task success or single-frame grounding. Neither isolates whether a model can reconstruct the causal, task-relevant transition produced by an action- crucial for rejecting stale observations, verifying progress, and recovering from failure. This is difficult because inference, remote input, app rendering, and screenshot capture are asynchronous: the next observation may be delayed, occluded, transient, or unrelated, then misread as progress and carried into subsequent planning. We introduce Desktop-Delta Bench (DDB), an offline step-level benchmark with 2,013 human-verified instances from novel, multi-app Linux trajectories across ~15 applications and 50 task domains. DDB trajectories targets 3 failure dimensions- state verification, source tracking, and context-aware control- through 2 complementary tasks: 463 3-frame temporal-ordering instances, including 105 with a cross-trajectory decoy, and 1,550 before-after pairs labeled from 5 actions + its payload. We evaluate 8 closed and open-source model families across 32 ordering and 16 single-action settings, observing consistent gaps. Ordering remains unsaturated: best non-decoy and decoy exact-match rates are 65.1% and 65.7%. Task context improves decoy identification by 6.9 percentage points but reduces non-decoy exact match by 2.2 points; error analysis reveals systematic copying of the presented A-B-C order. Single-action results show that inferring the action family is harder than locating it: click F1 is 0.96 vs, 0.76 for drag, while recognized drags are generally localized well. DDB, thus, complements end-to-end benchmarks by filling the missing diagnostic layer between GUI grounding and final task success, enabling targeted improvements to desktop CUA verification, reliability, and recovery.
Problem

Research questions and friction points this paper is trying to address.

desktop GUI transitions
computer-use agents
state verification
causal understanding
asynchronous observation
Innovation

Methods, ideas, or system contributions that make the work stand out.

desktop GUI transitions
computer-use agents
state verification
temporal ordering
action grounding
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