🤖 AI Summary
To address the challenge in surface remeshing where Centroidal Voronoi Tessellation (CVT) struggles to balance mesh quality and computational efficiency, this paper proposes a curvature-adaptive multi-round primal patch clipping CVT framework. We innovatively quantify local curvature via normal angle deviation, enabling dynamic control of clipping iterations; within the Voronoi–Delaunay framework, we optimize 3D CVT cells while integrating curvature-aware geometric metrics to jointly enhance triangle regularity and vertex uniformity. Experimental results demonstrate that our method achieves significantly lower angular distortion and higher vertex uniformity compared to state-of-the-art approximations, while accelerating exact CVT computation by several-fold. Notably, it is the first approach to realize concurrent optimization of high mesh quality and high computational efficiency in CVT-based surface remeshing.
📝 Abstract
CVT (Centroidal Voronoi Tessellation)-based remeshing optimizes mesh quality by leveraging the Voronoi-Delaunay framework to optimize vertex distribution and produce uniformly distributed vertices with regular triangles. Current CVT-based approaches can be classified into two categories: (1) exact methods (e.g., Geodesic CVT, Restricted Voronoi Diagrams) that ensure high quality but require significant computation; and (2) approximate methods that try to reduce computational complexity yet result in fair quality. To address this trade-off, we propose a CVT-based surface remeshing approach that achieves balanced optimization between quality and efficiency through multiple clipping times of 3D Centroidal Voronoi cells with curvature-adaptive original surface facets. The core idea of the method is that we adaptively adjust the number of clipping times according to local curvature, and use the angular relationship between the normal vectors of neighboring facets to represent the magnitude of local curvature. Experimental results demonstrate the effectiveness of our method.