SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting

πŸ“… 2026-07-17
πŸ“ˆ Citations: 0
✨ Influential: 0
πŸ“„ PDF
πŸ€– AI Summary
This work addresses the inefficiency and lack of compactness in 3D Gaussian Splatting caused by redundant primitives. It formulates the structural evolution of the representation as a global budget-constrained optimization problem and introduces a plug-and-play framework that dynamically coordinates densification, pruning, and adaptive termination based on the principle of marginal utility balancing. The framework achieves balanced primitive allocation through capacity-normalized regional demand estimation, adaptive target quota assignment, and a budget-deviation-driven regulation mechanism. Experiments demonstrate that the proposed method reduces the number of primitives by 30.38% and training time by 23.81% on average, while improving PSNR and significantly enhancing the rate-distortion performance of downstream compression and pruning techniques.
πŸ“ Abstract
3D Gaussian Splatting (3DGS) achieves high-fidelity novel view synthesis in real-time; however its training efficiency and representation compactness are hindered by excessive primitive proliferation. To address this challenge, we formulate the structural evolution of 3DGS as a global budget-constrained optimization problem and derive an optimality condition, which requires the marginal utility of structural resources to be balanced across spatial regions under a finite primitive budget. Based on this formulation, we propose SPARE-GS, a general plug-and-play framework that dynamically aligns the distribution of 3D Gaussian primitives with regional representational demand. SPARE-GS estimates capacity-normalized regional demand, assigns adaptive target quotas, and uses regional budget deviations to coordinate densification, pruning and adaptive termination toward a more balanced structural allocation. Extensive experiments across standard, accelerated, and structure-enhanced 3DGS pipelines demonstrate that SPARE-GS reduces the Gaussian count and training time by an average of 30.38% and 23.81%, respectively, while improving the average PSNR. Moreover, the resulting compact representations reduce downstream processing time and improve the rate-distortion performance of diverse compression and pruning methods, demonstrating the broad applicability of global structural budget regulation.
Problem

Research questions and friction points this paper is trying to address.

3D Gaussian Splatting
structural parsimony
resource efficiency
primitive proliferation
representation compactness
Innovation

Methods, ideas, or system contributions that make the work stand out.

Structural Parsimony
Resource Efficiency
3D Gaussian Splatting
Budget-Constrained Optimization
Adaptive Pruning
πŸ”Ž Similar Papers
No similar papers found.