🤖 AI Summary
Shared state profoundly influences the performance and fault tolerance of stream processing, service-oriented, and continual learning systems, yet existing approaches often treat access control, hardware-aware execution, memory management, and long-term evolution in isolation. This work reframes state management as a runtime control problem and introduces a contract-driven blueprint centered on state objects, control planes, coupling paths, evaluation boundaries, and pending contracts. Building upon this foundation, we develop a unified analytical framework encompassing state-access scheduling, state-aware execution, and state evolution reuse. Through systematic scheduling, runtime control, and cross-layer coupling analysis, our approach identifies critical anti-patterns and advances a perturbation-aware evaluation paradigm, thereby establishing both theoretical foundations and practical design guidelines for state control in distributed systems.
📝 Abstract
Shared state increasingly shapes both performance and failure behavior in streaming, serving, retrieval, and continual-learning systems. Existing studies, however, often isolate access control, hardware-aware execution, memory management, and long-horizon updates. The review organizes this literature around three coupled dimensions: state access and scheduling, state-aware execution, and state evolution and reuse. Across these dimensions, the literature is synthesized through a common scaffold: state object, control surface, coupling path, evaluation boundary, and unresolved contract. This comparison identifies recurring anti-patterns and informs a contract-oriented blueprint and disturbance-aware evaluation agenda. Taken together, the evidence characterizes state management as a runtime control problem.