DualPrim: Compact 3D Reconstruction with Positive and Negative Primitives

📅 2026-03-17
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Existing neural 3D reconstruction methods often prioritize fidelity at the expense of structural plausibility, yielding overly dense meshes with chaotic topology and absent semantic part boundaries, which hinders editability and reuse. This work proposes a compact and structured reconstruction framework that introduces, for the first time, a joint additive-subtractive superquadric representation: positive primitives form the base shape, while negative primitives carve holes and concavities through differentiable Boolean difference operations, enabling topology-aware modeling. The method supports end-to-end learning from multi-view images, leverages a voxel-based differentiable renderer for efficient optimization, and directly outputs high-quality meshes with clear semantic structure. Experiments demonstrate that our approach significantly outperforms existing techniques—particularly those relying solely on additive primitives—in reconstruction accuracy, model compactness, and structural interpretability.

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📝 Abstract
Neural reconstructions often trade structure for fidelity, yielding dense and unstructured meshes with irregular topology and weak part boundaries that hinder editing, animation, and downstream asset reuse. We present DualPrim, a compact and structured 3D reconstruction framework. Unlike additive-only implicit or primitive methods, DualPrim represents shapes with positive and negative superquadrics: the former builds the bases while the latter carves local volumes through a differentiable operator, enabling topology-aware modeling of holes and concavities. This additive-subtractive design increases the representational power without sacrificing compactness or differentiability. We embed DualPrim in a volumetric differentiable renderer, enabling end-to-end learning from multi-view images and seamless mesh export via closed-form boolean difference. Empirically, DualPrim delivers state-of-the-art accuracy and produces compact, structured, and interpretable outputs that better satisfy downstream needs than additive-only alternatives.
Problem

Research questions and friction points this paper is trying to address.

3D reconstruction
structured representation
mesh topology
part boundaries
asset reuse
Innovation

Methods, ideas, or system contributions that make the work stand out.

DualPrim
positive and negative primitives
superquadrics
differentiable rendering
structured 3D reconstruction
X
Xiaoxu Meng
Independent Researcher
Z
Zhongmin Chen
Institute of Computing Technology, Chinese Academy of Sciences; School of Advanced Interdisciplinary Science, University of Chinese Academy of Sciences
Bo Yang
Bo Yang
Waymo
Computer VisionMachine Learning
Weikai Chen
Weikai Chen
Principal Research Scientist, Tencent America
3D AIGC3D VisionComputer graphicsVLM
W
Weixiao Liu
Lucid Motors
Lin Gao
Lin Gao
Professor, University of Chinese Academy of Sciences
Computer GraphicsGeometry ProcessingGeometry Learning