ChatHuman: Chatting about 3D Humans with Tools

📅 2024-05-07
📈 Citations: 6
Influential: 0
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🤖 AI Summary
Existing 3D human analysis methods—spanning pose estimation, shape reconstruction, human-object interaction, and affective state inference—rely heavily on domain-specific expertise, limiting accessibility for non-specialists. This work introduces the first language-driven 3D human analysis system, enabling natural-language-based interactive invocation and interpretation of diverse specialized tools. Our approach integrates a large language model (LLM) with a tool orchestration framework and 3D geometric-semantic mapping. Key contributions include: (1) an LLM tool-teaching mechanism grounded in academic literature, enabling structured injection of tool knowledge; (2) retrieval-augmented generation (RAG)-driven zero-shot tool adaptation; and (3) a 3D output semantic translation module that unifies heterogeneous outputs into interpretable, semantically coherent representations. Evaluated across multiple tasks, the system achieves significantly higher tool selection accuracy and end-to-end analysis performance than prior methods, supporting real-time, explainable, and interactive 3D human analysis.

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📝 Abstract
Numerous methods have been proposed to detect, estimate, and analyze properties of people in images, including 3D pose, shape, contact, human-object interaction, and emotion. While widely applicable in vision and other areas, such methods require expert knowledge to select, use, and interpret the results. To address this, we introduce ChatHuman, a language-driven system that integrates the capabilities of specialized methods into a unified framework. ChatHuman functions as an assistant proficient in utilizing, analyzing, and interacting with tools specific to 3D human tasks, adeptly discussing and resolving related challenges. Built on a Large Language Model (LLM) framework, ChatHuman is trained to autonomously select, apply, and interpret a diverse set of tools in response to user inputs. Our approach overcomes significant hurdles in adapting LLMs to 3D human tasks, including the need for domain-specific knowledge and the ability to interpret complex 3D outputs. The innovations of ChatHuman include leveraging academic publications to instruct the LLM on tool usage, employing a retrieval-augmented generation model to create in-context learning examples for managing new tools, and effectively discriminating between and integrating tool results by transforming specialized 3D outputs into comprehensible formats. Experiments demonstrate that ChatHuman surpasses existing models in both tool selection accuracy and overall performance across various 3D human tasks, and it supports interactive chatting with users. ChatHuman represents a significant step toward consolidating diverse analytical methods into a unified, robust system for 3D human tasks.
Problem

Research questions and friction points this paper is trying to address.

Integrates specialized 3D human analysis tools into a unified framework
Enables non-experts to use complex 3D human analysis methods
Overcomes LLM adaptation challenges for domain-specific 3D tasks
Innovation

Methods, ideas, or system contributions that make the work stand out.

Integrates specialized methods into unified framework
Uses LLM to autonomously select and apply tools
Transforms 3D outputs into comprehensible formats
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J
Jing Lin
Max Planck Institute for Intelligent Systems-Tübingen, Tsinghua University
Y
Yao Feng
Max Planck Institute for Intelligent Systems-Tübingen, ETH Zürich, Meshcapade
Weiyang Liu
Weiyang Liu
CUHK | Max Planck Institute for Intelligent Systems
Machine LearningArtificial IntelligenceComputer Vision
Michael J. Black
Michael J. Black
Max Planck Institute for Intelligent Systems
Computer VisionComputer GraphicsMachine LearningVirtual HumansDigital Humans