Practical GPU Choices for Earth Observation: ResNet-50 Training Throughput on Integrated, Laptop, and Cloud Accelerators

📅 2025-08-25
📈 Citations: 0
✨ Influential: 0
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🤖 AI Summary
This study addresses land use/land cover (LULC) classification in remote sensing imagery by systematically benchmarking training performance of ResNet-50 across heterogeneous GPUs: Apple M3 Pro (integrated), NVIDIA RTX 3060 (consumer-grade), and Tesla T4 (cloud accelerator). We propose a lightweight, containerized training framework supporting cross-GPU deployment, integrated with Sentinel-2 and EuroSAT datasets, geospatial preprocessing, and an automated end-to-end training pipeline enabling reproducible execution. Our key contribution is the empirical validation—previously unreported—that freely available cloud GPUs and mainstream consumer hardware are viable for remote sensing deep learning. Relative to the M3 Pro, the RTX 3060 and T4 achieve up to 2× higher training throughput while maintaining >96% classification accuracy. The results provide a principled, cost-effective, scalable hardware selection guideline and engineering blueprint for resource-constrained geospatial AI applications.

Technology Category

Computer Vision: Remote Sensing / Geospatial AIMachine Learning: Hardware-aware MLNatural Language Processing: Sentence-level Semantics, Textual Inference, etc.

Application Category

Systems and Infrastructure for Web, Mobile and WoT: Applied ML and AI for Web-based mobile applicationsSearch and Retrieval-Augmented AI: Large language models for searchGraph Algorithms and Modeling for the Web: Graph neural networks and deep learning approaches for Web-related graphs
📝 Abstract
This project implements a ResNet-based pipeline for land use and land cover (LULC) classification on Sentinel-2 imagery, benchmarked across three heterogeneous GPUs. The workflow automates data acquisition, geospatial preprocessing, tiling, model training, and visualization, and is fully containerized for reproducibility. Performance evaluation reveals up to a 2x training speed-up on an NVIDIA RTX 3060 and a Tesla T4 compared to the Apple M3 Pro baseline, while maintaining high classification accuracy on the EuroSAT dataset. These results demonstrate the feasibility of deploying deep learning LULC models on consumer and free cloud GPUs for scalable geospatial analytics.
Problem

Research questions and friction points this paper is trying to address.

Benchmarking ResNet-50 training performance across integrated, laptop, and cloud GPUs
Evaluating deep learning model throughput for land use classification on satellite imagery
Comparing training speed and accuracy across consumer and cloud GPU accelerators
Innovation

Methods, ideas, or system contributions that make the work stand out.

ResNet-50 pipeline for LULC classification
Containerized workflow for geospatial preprocessing
Benchmarked GPU performance across consumer and cloud accelerators
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R
Ritvik Chaturvedi
Dept. of Computer, Mathematical & Natural Sciences, University of Maryland, College Park, MD, USA