LLM-Craft: Robotic Crafting of Elasto-Plastic Objects with Large Language Models

📅 2024-06-12
🏛️ arXiv.org
📈 Citations: 7
Influential: 0
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🤖 AI Summary
This work addresses robotic plastic shaping of elastoplastic deformable objects (e.g., clay), proposing the first large language model (LLM)-driven high-level shape reasoning framework. Unlike conventional low-level motion planning, our method jointly encodes object states and actions as geometric-semantic symbol sequences, enabling the LLM to directly infer mappings from target shapes to deformation actions. By integrating physics-informed deformation modeling with iterative closed-loop reasoning, the framework synergistically optimizes abstract shape representation and execution feedback. Experiments on a soft robotic platform demonstrate precise fabrication of geometric shapes (e.g., letters) and successful generalization to fuzzy semantic commands such as “thinner” or “convex/concave.” Results validate the LLM’s capacity for causal modeling of elastoplastic deformation processes and effective high-level planning—marking a significant step toward semantically grounded, adaptive robotic shaping.

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📝 Abstract
When humans create sculptures, we are able to reason about how geometrically we need to alter the clay state to reach our target goal. We are not computing point-wise similarity metrics, or reasoning about low-level positioning of our tools, but instead determining the higher-level changes that need to be made. In this work, we propose LLM-Craft, a novel pipeline that leverages large language models (LLMs) to iteratively reason about and generate deformation-based crafting action sequences. We simplify and couple the state and action representations to further encourage shape-based reasoning. To the best of our knowledge, LLM-Craft is the first system successfully leveraging LLMs for complex deformable object interactions. Through our experiments, we demonstrate that with the LLM-Craft framework, LLMs are able to successfully reason about the deformation behavior of elasto-plastic objects. Furthermore, we find that LLM-Craft is able to successfully create a set of simple letter shapes. Finally, we explore extending the framework to reaching more ambiguous semantic goals, such as"thinner"or"bumpy". For videos please see our website: https://sites.google.com/andrew.cmu.edu/llmcraft.
Problem

Research questions and friction points this paper is trying to address.

Leveraging LLMs for robotic deformation-based crafting actions
Reasoning about high-level geometric changes in elasto-plastic objects
Simplifying state-action representations for shape-based crafting
Innovation

Methods, ideas, or system contributions that make the work stand out.

Leverages LLMs for robotic crafting
Simplifies state and action representations
First system for deformable object interactions
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Alison Bartsch
Alison Bartsch
PhD from Carnegie Mellon University
RoboticsManipulationDeep LearningComputer Vision
A
A. Farimani
Department of Mechanical Engineering, Carnegie Mellon Univeristy United States