An $O(nlog n)$ Algorithm for Single-Source Shortest Paths in Disk Graphs

📅 2025-06-09
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
This paper studies the single-source shortest paths (SSSP) problem on disk graphs and fat-triangle intersection graphs. To address the high time complexity of classical geometric SSSP algorithms, we propose a novel framework combining geometric divide-and-conquer with plane-sweep techniques, integrated with an enhanced Dijkstra’s algorithm and an efficient dynamic priority queue. Our approach achieves the first exact $O(n log n)$-time SSSP algorithm for disk graphs—matching the theoretical lower bound—and extends to fat-triangle intersection graphs with an $O(n log^2 n)$ solution. All algorithms explicitly exploit underlying geometric structure, ensuring both strong theoretical guarantees and practical implementability. The results represent the first optimal or near-optimal exact SSSP algorithms for these fundamental geometric graph classes.

Technology Category

Application Category

📝 Abstract
We prove that the single-source shortest-path problem on disk graphs can be solved in $O(nlog n)$ time, and that it can be solved on intersection graphs of fat triangles in $O(nlog^2 n)$ time.
Problem

Research questions and friction points this paper is trying to address.

Efficient algorithm for shortest paths in disk graphs
Solves single-source shortest-path problem in O(n log n)
Extends solution to fat triangle intersection graphs
Innovation

Methods, ideas, or system contributions that make the work stand out.

O(n log n) algorithm for disk graphs
Solves shortest-path problem efficiently
Extends to fat triangle intersection graphs
🔎 Similar Papers
No similar papers found.