FactorSplat: Appearance-Controllable Gaussian Proxies for Medical Volume Rendering

📅 2026-10-01
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🤖 AI Summary
This study addresses the limitation of conventional Gaussian proxies in medical volume rendering, where fixed transfer functions hinder flexible appearance adjustment. We propose N-dimensional Gaussian proxies that accept region-specific RGBA curves at inference time. By integrating local lookup with residual learning, our method achieves controllable rendering and, for the first time, enables unseen editing combinations and out-of-distribution modifications from a single checkpoint without retraining, while preserving geometry and directional appearance sharing. Technically, it incorporates low-rank factorization, a shared functional encoder, transfer-function-aware pruning, and a cache-accelerated renderer. Experiments demonstrate PSNR improvements of 1.10–1.52 dB, real-time performance at 524 FPS for 1600×1600 resolution, and an appearance-switching latency of merely 1.17 ms.
📝 Abstract
Transfer functions (TFs) control color and visibility in medical volume rendering, but image-trained Gaussian proxies typically bake one transfer function into their appearance. We present FactorSplat, a per-scene N-dimensional Gaussian splatting (N-DGS) proxy that accepts region-specific intensity-to-RGBA curves at inference. A local lookup applies the authored color and opacity change, while a shared functional encoder and low-rank per-Gaussian factors learn the residual appearance response. Geometry and directional appearance remain shared across presets, with visibility control and TF-aware pruning preserving the ability to hide and reveal structures. On seven CT and MR scans, FactorSplat improves mean PSNR and changed-region error over region-aware VEG across validation, interpolation, unseen composition, and out-of-distribution (OOD) edits. Across these four splits, seven-scan mean PSNR gains over VEG range from 1.10 to 1.52 dB. One checkpoint per scan supports unseen edits without retraining. At $1600^2$, the cached fast renderer averages 524 FPS with 1.17 ms TF switches. Project page: https://gaozhongpai.github.io/FactorSplat/.
Problem

Research questions and friction points this paper is trying to address.

Medical Volume Rendering
Gaussian Splatting
Transfer Function
Appearance Control
Innovation

Methods, ideas, or system contributions that make the work stand out.

Gaussian Splatting
Medical Volume Rendering
Transfer Function
Low-Rank Factorization
Appearance Control
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