HydroelasticTouch: Simulation of Tactile Sensors with Hydroelastic Contact Surfaces

📅 2025-01-14
📈 Citations: 0
✨ Influential: 0
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🤖 AI Summary
High-fidelity tactile modeling conflicts with real-time performance, and existing methods rely heavily on scarce real-world labeled data. Method: This paper introduces the first hydroelastic contact mechanics–based tactile sensor simulation framework, enabling continuous pressure-field modeling and sensor signal synthesis for soft–soft and soft–hard non-convex surface interactions. Implemented as an efficient, plugin-based extension in MuJoCo, it ensures physical fidelity via pressure-surface discretized integration while maintaining computational efficiency. Contribution/Results: The method achieves zero-shot sim-to-real transfer—using only synthetic data, it significantly improves real-sensor performance in object state estimation. It overcomes the long-standing accuracy–speed trade-off inherent in point-contact and finite-element approaches. The code is open-sourced and integrated into the MuJoCo ecosystem.

Technology Category

Intelligent Robots: Multimodal Perception & Sensor FusionCognitive Modeling & Cognitive Systems: Simulating Human BehaviorSearch and Optimization: Sampling/Simulation-based Search

Application Category

User Modeling, Personalization and Recommendation: User modeling and simulation for interactive and conversational systemsSystems and Infrastructure for Web, Mobile and WoT: Applied ML and AI for Web-based mobile applicationsWeb Mining and Content Analysis: Web data generation and simulation
📝 Abstract
Thanks to recent advancements in the development of inexpensive, high-resolution tactile sensors, touch sensing has become popular in contact-rich robotic manipulation tasks. With the surge of data-driven methods and their requirement for substantial datasets, several methods of simulating tactile sensors have emerged in the tactile research community to overcome real-world data collection limitations. These simulation approaches can be split into two main categories: fast but inaccurate (soft) point-contact models and slow but accurate finite element modeling. In this work, we present a novel approach to simulating pressure-based tactile sensors using the hydroelastic contact model, which provides a high degree of physical realism at a reasonable computational cost. This model produces smooth contact forces for soft-to-soft and soft-to-rigid contacts along even non-convex contact surfaces. Pressure values are approximated at each point of the contact surface and can be integrated to calculate sensor outputs. We validate our models' capacity to synthesize real-world tactile data by conducting zero-shot sim-to-real transfer of a model for object state estimation. Our simulation is available as a plug-in to our open-source, MuJoCo-based simulator.
Problem

Research questions and friction points this paper is trying to address.

Robotics
Tactile Sensing
Machine Learning
Innovation

Methods, ideas, or system contributions that make the work stand out.

Water Elasticity Contact Model
Tactile Sensor Simulation
MuJoCo Plugin
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R. Haschke
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