Towards Understanding Views on Combining Videos and Gamification in Software Engineering Training

📅 2026-02-23
📈 Citations: 0
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🤖 AI Summary
This study addresses the limitations of current software engineering training, which often relies on passive video consumption and results in low learner engagement and superficial learning outcomes. To advance this area, the research presents the first systematic comparison of how software engineering students and industry practitioners perceive and accept video-based training enhanced with gamification elements. Data were collected through surveys and analyzed to assess attitudes across both groups. The findings reveal strong and consistent support for integrating gamification into video training among both students and professionals, alongside shared critiques of conventional training approaches. These results provide empirical evidence and a foundational consensus to inform the design of more effective, engaging educational tools tailored specifically for software engineers.

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📝 Abstract
Watching training videos passively leads to superficial learning. Adding gamification can increase engagement. We study how software engineering students and industry practitioners view gamifying video-based training. We conducted a survey with students and professionals. Students and professionals share similar perceptions toward video-based training in general and support combining gamification and video-based training. Our findings can inform the design of gamified training solutions for software engineers.
Problem

Research questions and friction points this paper is trying to address.

video-based training
gamification
software engineering education
learner engagement
training effectiveness
Innovation

Methods, ideas, or system contributions that make the work stand out.

gamification
video-based training
software engineering education
learner engagement
user perception
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