🤖 AI Summary
Existing methods struggle to efficiently and robustly reconstruct simulation-ready multi-object scenes in cluttered environments, often hindered by high computational costs and poor generalization. This work proposes an end-to-end joint optimization framework that simultaneously refines the shapes and poses of multiple rigid bodies under physical constraints by incorporating a globally differentiable contact model, followed by differentiable texture refinement to produce simulation-ready scenes. Leveraging the structural sparsity of the augmented Lagrangian Hessian matrix, the method employs an efficient solver combined with a learning-driven initialization strategy, significantly enhancing scalability and reconstruction robustness in complex scenes. Experiments demonstrate that the approach reliably recovers physically plausible geometries and poses—directly usable in simulation—even in highly cluttered settings involving up to five objects and 22 convex hulls.
📝 Abstract
Estimating simulation-ready scenes from real-world observations is crucial for downstream planning and policy learning tasks. Regretfully, existing methods struggle in cluttered environments, often exhibiting prohibitive computational cost, poor robustness, and restricted generality when scaling to multiple interacting objects. We propose a unified optimization-based formulation for real-to-sim scene estimation that jointly recovers the shapes and poses of multiple rigid objects under physical constraints. Our method is built on two key technical innovations. First, we leverage the recently introduced shape-differentiable contact model, whose global differentiability permits joint optimization over object geometry and pose while modeling inter-object contacts. Second, we exploit the structured sparsity of the augmented Lagrangian Hessian to derive an efficient linear system solver whose computational cost scales favorably with scene complexity. Building on this formulation, we develop an end-to-end real-to-sim scene estimation pipeline that integrates learning-based object initialization, physics-constrained joint shape-pose optimization, and differentiable texture refinement. Experiments on cluttered scenes with up to 5 objects and 22 convex hulls demonstrate that our approach robustly reconstructs physically valid, simulation-ready object shapes and poses.