Head Avatars with Dynamic Explicit Hair

📅 2026-07-26
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the challenge of modeling dynamic hair due to its complex motion by proposing a method for reconstructing high-fidelity, animatable digital human heads from monocular videos. It introduces, for the first time, an explicit strand-based hair representation integrated with structured 3D Gaussian splatting. Temporal coherence and physical plausibility are achieved through a novel conditioning mechanism based on angular velocity, angular acceleration, and relative gravity, implemented via LSTM networks and FiLM modulation. The approach jointly optimizes geometric, photometric, and physical constraints for both hair and facial regions. Experiments demonstrate that the method achieves state-of-the-art performance in temporal consistency, cross-subject generalization, and animation quality.
📝 Abstract
We present DynHair, a novel method for tracking and modeling dynamic hair for human head avatars. From video input, we reconstruct a dynamic head avatar with an explicit strand-based hair representation using structured 3D Gaussian Splatting. In contrast to the face region of human head avatars, which can be modeled with 3D Gaussians that are attached or generated with respect to some expressive 3D head model, hair is particularly challenging as it exhibits dynamic motion effects. Therefore, we present a novel method that models the dynamic deformations of the hair strands using a temporal network that is conditioned on angular velocity and acceleration of the head, as well as relative gravity. Specifically, an LSTM encodes the motion history and modulates per-point strand features via FiLM conditioning which further used by MLP to produce physically plausible displacements to canonical hairstyle. We jointly optimize this motion and appearance representation of the hair, with a 3DGS-based representation of the face-region, via differentiable Gaussian splatting with photometric, geometric, and physics-based supervision. As a result of our method, we retrieve hair tracking of the training video data and an animatable head avatar with controllable hair dynamics. In our experiments, we demonstrate state-of-the-art performance in terms of hair dynamics, temporal consistency, and generalization across subjects.
Problem

Research questions and friction points this paper is trying to address.

dynamic hair
head avatars
hair modeling
strand-based representation
hair dynamics
Innovation

Methods, ideas, or system contributions that make the work stand out.

dynamic hair modeling
3D Gaussian Splatting
strand-based representation
temporal motion network
physics-aware animation
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