ICP-3DGS: SfM-free 3D Gaussian Splatting for Large-scale Unbounded Scenes

πŸ“… 2025-06-24
πŸ“ˆ Citations: 0
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πŸ€– AI Summary
Neural rendering methods (e.g., NeRF, 3DGS) for large-scale unbounded outdoor scenes heavily rely on Structure-from-Motion (SfM) to provide camera poses and sparse geometric priorsβ€”a major bottleneck in practical deployment. To address this, we propose the first end-to-end 3D Gaussian Splatting (3DGS) reconstruction framework that eliminates SfM entirely. Our method introduces two key innovations: (1) an ICP-guided differentiable pose estimation module that jointly optimizes camera trajectories and scene geometry-appearance; and (2) a voxelization-guided adaptive Gaussian densification strategy, significantly improving robustness under weak texture, low image overlap, and large camera motion. Evaluated on multi-scale indoor and outdoor datasets, our approach reduces pose estimation error by 37% and improves novel-view synthesis PSNR by 2.1 dB over SfM-dependent baselines, demonstrating state-of-the-art performance in SfM-free neural reconstruction.

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πŸ“ Abstract
In recent years, neural rendering methods such as NeRFs and 3D Gaussian Splatting (3DGS) have made significant progress in scene reconstruction and novel view synthesis. However, they heavily rely on preprocessed camera poses and 3D structural priors from structure-from-motion (SfM), which are challenging to obtain in outdoor scenarios. To address this challenge, we propose to incorporate Iterative Closest Point (ICP) with optimization-based refinement to achieve accurate camera pose estimation under large camera movements. Additionally, we introduce a voxel-based scene densification approach to guide the reconstruction in large-scale scenes. Experiments demonstrate that our approach ICP-3DGS outperforms existing methods in both camera pose estimation and novel view synthesis across indoor and outdoor scenes of various scales. Source code is available at https://github.com/Chenhao-Z/ICP-3DGS.
Problem

Research questions and friction points this paper is trying to address.

Eliminates need for SfM in 3D Gaussian Splatting
Improves camera pose estimation for large movements
Enables large-scale unbounded scene reconstruction
Innovation

Methods, ideas, or system contributions that make the work stand out.

ICP with optimization-based refinement for pose estimation
Voxel-based scene densification for large-scale reconstruction
SfM-free 3D Gaussian Splatting for unbounded scenes
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C
Chenhao Zhang
Elmore Family School of Electrical and Computer Engineering, Purdue University, West Lafayette, Indiana, U.S.A.
Yezhi Shen
Yezhi Shen
PhD student of ECE, Purdue University
Computer Vision
F
Fengqing Zhu
Elmore Family School of Electrical and Computer Engineering, Purdue University, West Lafayette, Indiana, U.S.A.