Data-Driven Compute Overlays for Interactive Geographic Simulation and Visualization

📅 2025-06-29
📈 Citations: 0
Influential: 0
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🤖 AI Summary
To address insufficient real-time performance and weak cross-platform support in interactive 3D geospatial simulation, this paper proposes a data-driven computational overlay framework built on WebGPU. The framework leverages GPU-accelerated multi-stage parallel processing, fusion of heterogeneous geospatial data sources, and an interactive parameter-tuning pipeline to enable millisecond- to second-scale dynamic simulation of large-scale snow cover and avalanche propagation in both native and web-based 3D maps. Its key innovation lies in the first deep integration of WebGPU into geospatial computational overlays, enabling real-time rendering and parameter-driven visualization over complex terrain—achieving a 100×–1000× speedup over conventional Python-based approaches. Experimental evaluation demonstrates high accuracy, low latency, and robust cross-platform compatibility across large-scale topographic scenes, establishing a scalable, high-performance paradigm for real-time geospatial simulation.

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📝 Abstract
We present interactive data-driven compute overlays for native and web-based 3D geographic map applications based on WebGPU. Our data-driven overlays are generated in a multi-step compute workflow from multiple data sources on the GPU. We demonstrate their potential by showing results from snow cover and avalanche simulations, where simulation parameters can be adjusted interactively and results are visualized instantly. Benchmarks show that our approach can compute large-scale avalanche simulations in milliseconds to seconds, depending on the size of the terrain and the simulation parameters, which is multiple orders of magnitude faster than a state-of-the-art Python implementation.
Problem

Research questions and friction points this paper is trying to address.

Interactive 3D geographic map visualization using WebGPU
Real-time snow cover and avalanche simulation adjustments
High-speed large-scale terrain simulation compared to Python
Innovation

Methods, ideas, or system contributions that make the work stand out.

WebGPU-based interactive data-driven compute overlays
Multi-step GPU workflow from multiple data sources
Millisecond-scale large-scale avalanche simulations
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Patrick Komon
TU Wien
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Gerald Kimmersdorfer
TU Wien
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Adam Celarek
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Manuela Waldner
Manuela Waldner
Institute of Visual Computing & Human-Centered Technology, TU Wien