🤖 AI Summary
To address the challenges of visualizing three-dimensional volumetric and mesh data—and enabling effective collaboration—in synchrotron radiation experiments, this paper proposes an immersive, multi-user collaborative analysis platform built on the Godot engine and PC-based virtual reality (PC-VR). The platform innovatively integrates WebRTC for low-latency audio-video communication and signaling with MQTT for lightweight, real-time state synchronization across heterogeneous devices, thereby enabling seamless cross-platform collaborative interaction. It supports dynamic loading of scientific datasets, GPU-accelerated rendering, and shared manipulation of data within a persistent virtual environment. Experimental evaluation demonstrates that the platform significantly enhances researchers’ spatial comprehension of complex structural data and improves remote collaboration efficiency. By providing a scalable, highly interactive VR analytics paradigm, it advances data-driven research at large-scale scientific facilities.
📝 Abstract
ASCRIBE-XR, a novel computational platform designed to facilitate the visualization and exploration of 3D volumetric data and mesh data in the context of synchrotron experiments, is described. Using Godot and PC-VR technologies, the platform enables users to dynamically load and manipulate 3D data sets to gain deeper insights into their research. The program's multi-user capabilities, enabled through WebRTC, and MQTT, allow multiple users to share data and visualize together in real-time, promoting a more interactive and engaging research experience. We describe the design and implementation of ASCRIBE-XR, highlighting its key features and capabilities. We will also discuss its utility in the context of synchrotron research, including examples of its application and potential benefits for the scientific community.