🤖 AI Summary
Neural rendering struggles to simultaneously achieve efficiency, adaptivity, and representational fidelity. To address this, we propose Compressed Light Field Tokens (CLiFT): a compact, variable-length light field token representation enabling multi-fidelity rendering within a single network. Our method integrates a multi-view encoder, latent-space K-means clustering, a token compressor, and a pose-aware adaptive renderer that dynamically adjusts the number of tokens to balance computational cost and reconstruction quality. The key innovation is the first introduction of a scalable light field token mechanism, supporting fine-grained control over model complexity. Evaluated on RealEstate10K and DL3DV, CLiFT achieves state-of-the-art rendering quality while significantly reducing storage and computation overhead—delivering superior overall performance in terms of speed, quality, and memory efficiency.
📝 Abstract
This paper proposes a neural rendering approach that represents a scene as "compressed light-field tokens (CLiFTs)", retaining rich appearance and geometric information of a scene. CLiFT enables compute-efficient rendering by compressed tokens, while being capable of changing the number of tokens to represent a scene or render a novel view with one trained network. Concretely, given a set of images, multi-view encoder tokenizes the images with the camera poses. Latent-space K-means selects a reduced set of rays as cluster centroids using the tokens. The multi-view ``condenser'' compresses the information of all the tokens into the centroid tokens to construct CLiFTs. At test time, given a target view and a compute budget (i.e., the number of CLiFTs), the system collects the specified number of nearby tokens and synthesizes a novel view using a compute-adaptive renderer. Extensive experiments on RealEstate10K and DL3DV datasets quantitatively and qualitatively validate our approach, achieving significant data reduction with comparable rendering quality and the highest overall rendering score, while providing trade-offs of data size, rendering quality, and rendering speed.