🤖 AI Summary
To address the challenges faced by blind and low-vision (BLV) users in acquiring visual information, comprehending 3D virtual environments, and interacting with virtual objects in VR, this paper proposes the first end-cloud collaborative Vision-Language Model (VLM)-based system for VR accessibility. The system enables plug-and-play, real-time visual-semantic interpretation without modifying existing VR applications. It integrates speech interaction, spatial audio feedback, and lightweight 3D scene semantic parsing, dynamically distributing computational load between the VR client and cloud. Crucially, it pioneers the integration of VLMs into VR accessibility frameworks, balancing real-time performance, natural language interaction, and multimodal accessibility. In an evaluation involving 12 BLV participants, object localization accuracy improved by 67%, and 92% reported significant enhancements in scene understanding and interactive autonomy.
📝 Abstract
Effective visual accessibility in Virtual Reality (VR) is crucial for Blind and Low Vision (BLV) users. However, designing visual accessibility systems is challenging due to the complexity of 3D VR environments and the need for techniques that can be easily retrofitted into existing applications. While prior work has studied how to enhance or translate visual information, the advancement of Vision Language Models (VLMs) provides an exciting opportunity to advance the scene interpretation capability of current systems. This paper presents EnVisionVR, an accessibility tool for VR scene interpretation. Through a formative study of usability barriers, we confirmed the lack of visual accessibility features as a key barrier for BLV users of VR content and applications. In response, we designed and developed EnVisionVR, a novel visual accessibility system leveraging a VLM, voice input and multimodal feedback for scene interpretation and virtual object interaction in VR. An evaluation with 12 BLV users demonstrated that EnVisionVR significantly improved their ability to locate virtual objects, effectively supporting scene understanding and object interaction.