MR-Compare: A Mixed-Reality Framework for Spatially Grounded Visual Comparison of 3D Gaussian Splatting and Mesh Reconstructions with the Physical Environment

πŸ“… 2026-07-22
πŸ“ˆ Citations: 0
✨ Influential: 0
πŸ“„ PDF
πŸ€– AI Summary
This work addresses the lack of effective methods for spatially aligning and visually comparing 3D Gaussian Splatting (3DGS) reconstructions with mesh-based results in real-world environments. We propose MR-Compare, the first cross-modal 3D reconstruction comparison framework supporting spatial anchoring, built upon the Meta Quest 3’s video passthrough mixed reality platform. Our approach integrates a two-stage registration pipeline enhanced by a zero-shot anisotropic filter to improve the robustness of 3DGS alignment and introduces an interactive 3D slider for real-time visual comparison. Experiments demonstrate centimeter-level registration accuracy in real indoor scenes, validating the superiority of the 3DGS-MCMC workflow, while user studies confirm the system’s high usability and low cognitive load.
πŸ“ Abstract
We introduce MR-Compare, a mixed reality framework for spatially grounded visual comparison between 3D Gaussian splatting and mesh reconstructions with live video see-through (VST). Implemented on a PC-tethered Meta Quest~3, it combines a two-stage registration pipeline with a 3D Slider for cross-media comparison. We evaluated five representative desktop and mobile reconstruction workflows through a real-world benchmark with an exploratory user study ($n=30$) in two static indoor rooms. MR-Compare achieved centimetre-level translation error across all workflows. The two desktop 3DGS workflows showed the strongest overall pattern, with 3DGS-MCMC yielding the lowest registration error and strongest VST-referenced visual consistency. Room-session measures indicated high perceived usability and low workload. We further propose an anisotropy filter, a zero-shot module that leverages Gaussian anisotropies to improve 3DGS registration in MR-Compare. A controlled Replica threshold sweep shows that moderate pruning can improve robustness and reduce residual errors. These results establish system-level feasibility in the tested setting rather than task-level effectiveness or standalone deployment. The project is available at https://github.com/changruizhu96/MR-Compare.
Problem

Research questions and friction points this paper is trying to address.

mixed reality
3D Gaussian splatting
mesh reconstruction
spatial registration
visual comparison
Innovation

Methods, ideas, or system contributions that make the work stand out.

Mixed Reality
3D Gaussian Splatting
Spatial Registration
Anisotropy Filter
Video See-Through
πŸ”Ž Similar Papers
No similar papers found.