DreamScene: 3D Gaussian-based End-to-end Text-to-3D Scene Generation

📅 2025-07-18
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses key challenges in text-to-3D scene generation—low automation, poor geometric-semantic consistency, and limited fine-grained editability—by proposing the first end-to-end differentiable framework for text-to-3D scene synthesis and 4D dynamic editing. Methodologically, it integrates GPT-4–driven semantic scene planning, hybrid graph-structured modeling, progressive differentiable camera sampling, and multi-step Gaussian splatting reconstruction, augmented by Formation Pattern Sampling and global consistency optimization. Experiments demonstrate substantial improvements over state-of-the-art methods in generation fidelity, 3D structural coherence, and interactive editing flexibility. The framework enables high-quality, editable open-domain 3D content generation for both indoor and outdoor scenes, exhibiting strong practical deployability.

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Application Category

📝 Abstract
Generating 3D scenes from natural language holds great promise for applications in gaming, film, and design. However, existing methods struggle with automation, 3D consistency, and fine-grained control. We present DreamScene, an end-to-end framework for high-quality and editable 3D scene generation from text or dialogue. DreamScene begins with a scene planning module, where a GPT-4 agent infers object semantics and spatial constraints to construct a hybrid graph. A graph-based placement algorithm then produces a structured, collision-free layout. Based on this layout, Formation Pattern Sampling (FPS) generates object geometry using multi-timestep sampling and reconstructive optimization, enabling fast and realistic synthesis. To ensure global consistent, DreamScene employs a progressive camera sampling strategy tailored to both indoor and outdoor settings. Finally, the system supports fine-grained scene editing, including object movement, appearance changes, and 4D dynamic motion. Experiments demonstrate that DreamScene surpasses prior methods in quality, consistency, and flexibility, offering a practical solution for open-domain 3D content creation. Code and demos are available at https://dreamscene-project.github.io.
Problem

Research questions and friction points this paper is trying to address.

Automating 3D scene generation from text with consistency
Achieving fine-grained control in editable 3D scene creation
Ensuring global consistency in indoor and outdoor 3D scenes
Innovation

Methods, ideas, or system contributions that make the work stand out.

GPT-4 agent constructs hybrid semantic graph
Graph-based algorithm ensures collision-free layout
Progressive camera sampling maintains 3D consistency
H
Haoran Li
University of Science and Technology of China, Hefei, China
Y
Yuli Tian
University of Science and Technology of China, Hefei, China
K
Kun Lan
University of Science and Technology of China, Hefei, China
Yong Liao
Yong Liao
University of Science and Technology of China
network securitydata miningInternet routingnetwork virtualization
L
Lin Wang
School of Electrical and Electronic Engineering, Nanyang Technological University, Singapore
Pan Hui
Pan Hui
Chair Professor, Nokia Chair in Data Science, FREng & IEEE Fellow (HKUST & University of Helsinki)
Ubiquitous ComputingMobile ComputingAugmented RealityData Science#UnivHelsinkiCS
Peng Yuan Zhou
Peng Yuan Zhou
Assistant Professor, ECE, Aarhus University
Extended RealityArtificial Intelligence