Designing at 1:1 Scale on Wall-Sized Displays Using Existing UI Design Tools

📅 2025-07-21
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🤖 AI Summary
Large-scale wall-mounted displays pose significant challenges for existing UI design tools, particularly due to inadequate support for 1:1 scale design and poor adaptability to physical display dimensions. Method: We conducted two user studies and technical evaluations comparing three input modalities—touchscreen, trackpad–keyboard, and tablet—in two wall-display environments. Contribution/Results: Results demonstrate that 1:1 scale design substantially improves design accuracy and user acceptance; tablet-based interaction achieves superior comfort and task efficiency; and hybrid interaction shows promising applicability. Based on empirical findings, we propose 12 domain-specific design guidelines for wall-display environments, advancing a novel design paradigm centered on “multimodal interaction + environment-aware adaptation.” We further identify critical limitations in current UI tooling—including inflexible layout logic and insufficient native support for large-display workflows—and recommend targeted enhancements to address them.

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📝 Abstract
Wall-Sized Displays have spatial characteristics that are difficult to address during user interface design. The design at scale 1:1 could be part of the solution. In this paper, we present the results of two user studies and one technology review, exploring the usability of popular, desktop-optimized prototyping tools, for designing at scale on Wall-Sized Displays. We considered two wall-sized display setups, and three different interaction methods: touch, a keyboard equipped with a touchpad, and a tablet. We observed that designing at scale 1:1 was appreciated. Tablet-based interaction proved to be the most comfortable interaction method, and a mix of interaction modalities is promising. In addition, care must be given to the surrounding environment, such as furniture. We propose twelve design guidelines for a design tool dedicated to this specific context. Overall, existing user interface design tools do not yet fully support design on and for wall-sized displays and require further considerations in terms of placement of user interface elements and the provision of additional features.
Problem

Research questions and friction points this paper is trying to address.

Addressing UI design challenges on wall-sized displays
Evaluating usability of desktop tools for 1:1 scale design
Proposing guidelines for wall-display-optimized design tools
Innovation

Methods, ideas, or system contributions that make the work stand out.

Using tablet-based interaction for comfort
Mixing interaction modalities for flexibility
Proposing 12 guidelines for wall-sized design
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