Adaptive 3D Gaussian Splatting Video Streaming: Visual Saliency-Aware Tiling and Meta-Learning-Based Bitrate Adaptation

📅 2025-07-18
📈 Citations: 0
Influential: 0
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🤖 AI Summary
To address key bottlenecks in 3D Gaussian Splatting (3DGS) video streaming—including coarse tiling granularity, absence of dedicated quality assessment, and weak bitrate adaptation—this work proposes: (1) a visual-saliency-driven spatiotemporal adaptive tiling method enabling fine-grained, semantic-aware tile partitioning; (2) the first multi-dimensional quality assessment framework tailored for 3DGS, jointly modeling spatial fidelity and rendering distortion; and (3) a meta-learning-based lightweight bitrate decision model supporting rapid cross-scene generalization. Technically, the approach integrates saliency detection, deformation field modeling, spatial-domain degradation analysis, and 2D rendering quality evaluation. Experiments under dynamic network conditions demonstrate that our solution achieves an average PSNR gain of 2.1 dB and reduces stalling rate by 37% over state-of-the-art methods, significantly improving both efficiency and stability of immersive 3D video streaming.

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📝 Abstract
3D Gaussian splatting video (3DGS) streaming has recently emerged as a research hotspot in both academia and industry, owing to its impressive ability to deliver immersive 3D video experiences. However, research in this area is still in its early stages, and several fundamental challenges, such as tiling, quality assessment, and bitrate adaptation, require further investigation. In this paper, we tackle these challenges by proposing a comprehensive set of solutions. Specifically, we propose an adaptive 3DGS tiling technique guided by saliency analysis, which integrates both spatial and temporal features. Each tile is encoded into versions possessing dedicated deformation fields and multiple quality levels for adaptive selection. We also introduce a novel quality assessment framework for 3DGS video that jointly evaluates spatial-domain degradation in 3DGS representations during streaming and the quality of the resulting 2D rendered images. Additionally, we develop a meta-learning-based adaptive bitrate algorithm specifically tailored for 3DGS video streaming, achieving optimal performance across varying network conditions. Extensive experiments demonstrate that our proposed approaches significantly outperform state-of-the-art methods.
Problem

Research questions and friction points this paper is trying to address.

Adaptive tiling for 3DGS video using saliency analysis
Quality assessment framework for 3DGS video streaming
Meta-learning-based bitrate adaptation for 3DGS streaming
Innovation

Methods, ideas, or system contributions that make the work stand out.

Saliency-guided adaptive 3DGS tiling technique
Novel 3DGS video quality assessment framework
Meta-learning-based adaptive bitrate algorithm
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Han Gong
Han Gong
Apple Inc.
ColorColor ImagingComputer VisionImage Processing
Q
Qiyue Li
School of Electrical Engineering and Automation, Hefei University of Technology, Hefei, China, and also with the Engineering Technology Research Center of Industrial Automation of Anhui Province, Hefei, China
J
Jie Li
School of Computer Science and Information Engineering, Hefei University of Technology, Hefei, China
Z
Zhi Liu
The University of Electro-Communications, Tokyo, Japan