A Hybrid Approach for Closing the Sim2real Appearance Gap in Game Engine Synthetic Datasets

📅 2026-05-04
📈 Citations: 0
Influential: 0
📄 PDF

career value

209K/year
🤖 AI Summary
This work addresses the significant appearance gap between synthetic and real images—commonly referred to as the sim2real appearance gap—that limits the applicability of synthetic data in real-world vision tasks. The authors propose a hybrid augmentation framework that, for the first time, integrates the geometric and material generation capabilities of the diffusion model FLUX.2-4B Klein with the distribution-matching strengths of the image-to-image translation model REGEN. This combination enhances visual realism while preserving semantic consistency. Experimental results demonstrate that the proposed approach substantially narrows the sim2real appearance gap, outperforming individual models in overall quality, with REGEN contributing notably superior photorealism.
📝 Abstract
Video game engines have been an important source for generating large volumes of visual synthetic datasets for training and evaluating computer vision algorithms that are to be deployed in the real world. While the visual fidelity of modern game engines has been significantly improved with technologies such as ray-tracing, a notable sim2real appearance gap between the synthetic and the real-world images still remains, which limits the utilization of synthetic datasets in real-world applications. In this letter, we investigate the ability of a state-of-the-art image generation and editing diffusion model (FLUX.2-4B Klein) to enhance the photorealism of synthetic datasets and compare its performance against a traditional image-to-image translation model (REGEN). Furthermore, we propose a hybrid approach that combines the strong geometry and material transformations of diffusion-based methods with the distribution-matching capabilities of image-to-image translation techniques. Through experiments, it is demonstrated that REGEN outperforms FLUX.2-4B Klein and that by combining both FLUX.2-4B Klein and REGEN models, better visual realism can be achieved compared to using each model individually, while maintaining semantic consistency. The code is available at: https://github.com/stefanos50/Hybrid-Sim2Real
Problem

Research questions and friction points this paper is trying to address.

sim2real
appearance gap
synthetic datasets
photorealism
game engine
Innovation

Methods, ideas, or system contributions that make the work stand out.

sim2real
diffusion model
image-to-image translation
photorealism
synthetic dataset
🔎 Similar Papers
No similar papers found.