PMGS: Reconstruction of Projectile Motion across Large Spatiotemporal Spans via 3D Gaussian Splatting

📅 2025-08-04
📈 Citations: 0
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🤖 AI Summary
Reconstructing high-speed, nonlinear rigid-body motion (e.g., projectiles) over large spatiotemporal scales remains challenging due to trade-offs among long-duration modeling, physical consistency, and geometric accuracy. To address this, we propose a physics-driven 3D Gaussian lattice reconstruction framework. First, we incorporate acceleration consistency constraints into SE(3) pose estimation, embedding Newtonian mechanics priors directly. Second, we design a dynamic simulated annealing strategy coupled with Kalman filtering to enhance state estimation robustness. Third, we integrate scene decomposition, adaptive point density control, and joint optimization of multi-source observation errors. Evaluated on mainstream dynamic reconstruction benchmarks, our method significantly improves reconstruction accuracy and physical plausibility for long-duration (>1 s) and high-velocity (>10 m/s) rigid-body motion. To the best of our knowledge, it is the first end-to-end rigid-motion modeling approach that simultaneously achieves high-fidelity geometric reconstruction and dynamical consistency.

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📝 Abstract
Modeling complex rigid motion across large spatiotemporal spans remains an unresolved challenge in dynamic reconstruction. Existing paradigms are mainly confined to short-term, small-scale deformation and offer limited consideration for physical consistency. This study proposes PMGS, focusing on reconstructing Projectile Motion via 3D Gaussian Splatting. The workflow comprises two stages: 1) Target Modeling: achieving object-centralized reconstruction through dynamic scene decomposition and an improved point density control; 2) Motion Recovery: restoring full motion sequences by learning per-frame SE(3) poses. We introduce an acceleration consistency constraint to bridge Newtonian mechanics and pose estimation, and design a dynamic simulated annealing strategy that adaptively schedules learning rates based on motion states. Futhermore, we devise a Kalman fusion scheme to optimize error accumulation from multi-source observations to mitigate disturbances. Experiments show PMGS's superior performance in reconstructing high-speed nonlinear rigid motion compared to mainstream dynamic methods.
Problem

Research questions and friction points this paper is trying to address.

Reconstructing projectile motion across large spatiotemporal spans
Addressing limited physical consistency in dynamic reconstruction
Improving accuracy in high-speed nonlinear rigid motion reconstruction
Innovation

Methods, ideas, or system contributions that make the work stand out.

3D Gaussian Splatting for projectile motion
Dynamic scene decomposition with density control
Kalman fusion for error optimization
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