🤖 AI Summary
Existing RGB-only video prediction struggles to accurately model 3D motion, contact geometry, and spatial constraints, leading to ambiguous robot action execution and high supervision costs for cross-task and cross-morphology generalization. This work proposes using dynamic 3D point graphs as a structured interface to fine-tune video diffusion models for jointly predicting future RGB frames and 4D point cloud dynamics, coupled with a diffusion-based action decoder that generates executable actions. For the first time, metric-aware 3D point dynamics are employed as a universal, morphology-agnostic action representation, substantially reducing action grounding ambiguity and enabling effective cross-task and cross-embodiment transfer with minimal action supervision. The method achieves state-of-the-art 4D generation quality in simulation and successfully generalizes to two previously unseen real-world robotic arms.
📝 Abstract
Video-Action Models (VAMs) leverage the broad visual dynamics captured by pre-trained video diffusion models, offering a promising path toward generalizable robot manipulation. However, RGB-only video rollouts are not directly actionable: they leave metric 3D motion, contact geometry, and fine-grained spatial constraints under-specified, making action grounding ambiguous. Meanwhile, scaling action supervision across diverse tasks and embodiments remains costly. We present PointAction, a framework that bridges video predictions to robot actions through explicit point-based 4D modeling. PointAction fine-tunes a foundation video generation model to jointly predict future RGB frames and dynamic 3D pointmaps, producing temporally consistent 3D motion of task-relevant scene geometry. These point dynamics serve as a structured, embodiment-agnostic action interface, which a diffusion-based action decoder maps to executable robot actions. By using metric 3D point dynamics as the interface between video prediction and control, PointAction reduces the ambiguity of RGB-only action grounding and supports transfer across tasks and embodiments with limited action supervision. Experiments show that PointAction achieves state-of-the-art 4D generation quality on robot scenes, outperforms existing baselines in simulation, and generalizes to two real robot arms unseen during pretraining.