Motion Exploration of Articulated Product Concepts in Interactive Sketching Environment

📅 2025-10-09
📈 Citations: 0
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🤖 AI Summary
In early conceptual design, motion behavior validation is inefficient, hand-drawn sketches inadequately capture dynamic characteristics, and conversion to CAD/CAE models is time-consuming. To address these challenges, this paper proposes a rapid modeling and real-time simulation method for mechanism motion based on interactive sketching. The method integrates lightweight sketch recognition, automatic topological parsing, and 2D kinematic solving, enabling natural digitalization of mechanism structures and millisecond-level motion feedback within a 2D sketching environment. Its key innovation lies in embedding motion constraints directly into the sketching process, supporting immediate dynamic validation and iterative refinement of design intent. User studies demonstrate a 77% reduction in cognitive load compared to conventional workflows, along with significant improvements in design communication efficiency and user satisfaction—thereby validating the method’s effectiveness and usability in early-stage conceptual design.

Technology Category

Cognitive Modeling & Cognitive Systems: Simulating Human BehaviorIntelligent Robots: Motion and Path PlanningComputer Vision: Motion & Tracking

Application Category

User Modeling, Personalization and Recommendation: User modeling and simulation for interactive and conversational systemsGraph Algorithms and Modeling for the Web: Efficient manipulation of static and dynamic Web-related graphsWeb Mining and Content Analysis: Web data generation and simulation
📝 Abstract
In the early stages of engineering design, it is essential to know how a product behaves, especially how it moves. As designers must keep adjusting the motion until it meets the intended requirements, this process is often repetitive and time-consuming. Although the physics behind these motions is usually based on simple equations, manually working through them can be tedious and inefficient. To ease this burden, some tasks are now handled by computers. One common method involves converting hand-drawn sketches into models using CAD or CAE software. However, this approach can be time- and resource-intensive. Additionally, product sketches are usually best understood only by the designers who created them. Others may struggle to interpret them correctly, relying heavily on intuition and prior experience. Since sketches are static, they fail to show how a product moves, limiting their usefulness. This paper presents a new approach that addresses these issues by digitising the natural act of sketching. It allows designers to create, simulate, and test the motion of mechanical concepts in a more interactive way. An application was developed to evaluate this method, focusing on user satisfaction and mental workload during a design task. The results showed a 77% reduction in cognitive effort compared to traditional methods, with users reporting high satisfaction. Future work will focus on expanding this approach from 2D (planar) to full 3D (spatial) design environments, enabling more complex product concept development.
Problem

Research questions and friction points this paper is trying to address.

Simplifying repetitive motion design process for mechanical concepts
Converting static sketches into interactive motion simulations
Reducing cognitive workload in early-stage engineering design
Innovation

Methods, ideas, or system contributions that make the work stand out.

Digitizing sketching for interactive motion simulation
Reducing cognitive effort by 77% in design tasks
Enabling 2D to 3D expansion for complex concepts
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K
Kalyan Ramana Gattoz
Department of Design, Indian Institute of Technology Hyderabad, Sangareddy District, Hyderabad, 502284, Telangana, India.
P
P. Onkar
Department of Design, Indian Institute of Technology Hyderabad, Sangareddy District, Hyderabad, 502284, Telangana, India.