GPU-Accelerated Simulations of Problems with Moving Boundaries and Fluid-Structure Interaction at Extreme Scales

📅 2026-05-05
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📝 Abstract
Computational fluid dynamics and fluid-structure interaction simulations involving moving and deforming bodies is extremely hard. In this work, we present a graphical processing unit (GPU) optimized implementation of the sharp-interface immersed boundary method. The method allows performing simulation around complex stationary as well as moving bodies on a Cartesian grid. We base our implementation on the ViCar3D framework and make use of OpenACC, CUDA, NCCL and MPI. We test the implementation across grid sizes ranging from O(10million) to O(1billion) points and achieved a 20X speedup compared to existing CPU implementation. We next present our multi-GPU implementation by utilizing CUDA streams and NCCL communicators. This enables us to obtain a >90% strong and weak scaling efficiencies. Next we demonstrate the capability of the developed software to simulate a turbulent fluid flow and coupled fluid-structure interaction in flapping bat wing in flight at Re=5000.
Problem

Research questions and friction points this paper is trying to address.

moving boundaries
fluid-structure interaction
computational fluid dynamics
extreme-scale simulation
deforming bodies
Innovation

Methods, ideas, or system contributions that make the work stand out.

GPU acceleration
immersed boundary method
fluid-structure interaction
multi-GPU scaling
turbulent flow simulation
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