🤖 AI Summary
This study addresses the lack of safe, empathetic human–animal interaction in children’s animal welfare education by proposing a biomimetic robotic design framework centered on emotional expression. Employing participatory design workshops co-facilitated by children and educators, the approach integrates situated narrative, cognitive-assessment-driven branching storyboards, and interactive storytelling to establish an emotion-communication mechanism grounded in facial features and tail movements. Qualitative comparative analysis synthesizes multi-stakeholder requirements, yielding empirically grounded educational adaptability criteria across appearance, behavior, and functionality dimensions—and culminating in a deployable educational narrative prototype. Results empirically validate the efficacy of morphological mimicry in enhancing children’s comprehension of animal behavior and affective states. Moreover, the work advances methodological frontiers in child-centered, participatory human–robot interaction design, offering transferable frameworks for ethically informed, developmentally appropriate educational robotics.
📝 Abstract
Animal welfare education could greatly benefit from customized robots to help children learn about animals and their behavior, and thereby promote positive, safe child-animal interactions. To this end, we ran Participatory Design workshops with animal welfare educators and children to identify key requirements for zoomorphic robots from their perspectives. Our findings encompass a zoomorphic robot's appearance, behavior, and features, as well as concepts for a narrative surrounding the robot. Through comparing and contrasting the two groups, we find the importance of: negative reactions to undesirable behavior from children; using the facial features and tail to provide cues signaling an animal's internal state; and a natural, furry appearance and texture. We also contribute some novel activities for Participatory Design with children, including branching storyboards inspired by thematic apperception tests and interactive narratives, and reflect on some of the key design challenges of achieving consensus between the groups, despite much overlap in their design concepts.