🤖 AI Summary
This work addresses the challenge of enabling humanoid robots to achieve both human-like naturalness and robust locomotion over complex terrains. To this end, the authors propose Terrain-conditioned Generative Motion Prior (T-GMP), a novel approach that integrates terrain information directly into motion prior learning. T-GMP employs a conditional variational autoencoder to model terrain-dependent latent motion manifolds from a limited set of expert demonstrations. By incorporating adversarial training, a foot-placement penalty mechanism, and a terrain-aware discriminator, the method enables a unified policy to generate adaptive and diverse human-like gaits. Experimental results demonstrate that T-GMP outperforms existing methods in terms of traversal success rate and motion smoothness while preserving strong biomechanical naturalness and physical coordination.
📝 Abstract
Achieving both anthropomorphic naturalness and robust terrain traversal remains a fundamental challenge in humanoid locomotion. Existing Reinforcement Learning (RL) approaches typically rely on fixed motion priors, limiting their adaptability to varying environments. We propose Terrain-conditioned Generative Motion Priors (T-GMP), a module that captures a terrain-conditioned latent motion manifold from a few expert state-terrain demonstrations using a Conditional Variational Autoencoder (CVAE). The learned priors enable smooth style transitions, facilitating a unified policy that adapts to terrain variations. We integrate T-GMP into an adversarial learning pipeline with our proposed Foothold Penalty, where a discriminator dynamically modulates naturalness constraints conditioned on local terrain features, guiding the generation of versatile and human-like motions. Experimental results demonstrate that our method outperforms existing baselines in traversal success rate and motion smoothness, while preserving biomimetically natural and physically coordinated motions.