GLASS: Architecture-Tuned, Composable, Device-Side Linear Algebra for Edge Robotics and Beyond

📅 2026-09-23
📈 Citations: 0
✨ Influential: 0
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🤖 AI Summary
为解决GPU机器人缺乏可重用数值基础设施的问题,提出GLASS库,通过架构调优和静态编译决策提高边缘计算中的线性代数运算效率。
📝 Abstract
GPU robotics lacks the reusable numerical infrastructure of mature CPU stacks, instead relying on compiler frameworks that introduce overhead or repeatedly reimplementing numerical libraries. To address this, we introduce GLASS (GPU Linear Algebra Simple Subroutines), a header-only CUDA C++ library that provides thread-, warp-, block-, and NVIDIA-backed implementations of robotics-scale linear algebra and geometric computations under one composable device API. GLASS treats implementation choice, execution scope, and launch packing as architecture-specific placement decisions determined by offline measurement and resolved statically at compile time. This is critical as the best and worst placements differ by a median of 4.9x (max 81x), with 145 of 396 recommended placements changing between a Jetson AGX Orin and an RTX 5090, and 162 of 396 versus an AGX Xavier. These stakes are highest at the edge as GLASS's advantage over the best of PyTorch and JAX is as much as 73x on the Orin versus 12x on the RTX 5090. GLASS is released open source with independent numerical oracles and source-bound local-GPU test attestation. Finally, integrating GLASS with published robotics systems both exposed a pre-existing numerical bug and improved embedded runtimes by up to 1.5x.
Problem

Research questions and friction points this paper is trying to address.

GPU Robotics
Numerical Infrastructure
Edge Computing
Performance Variability
Innovation

Methods, ideas, or system contributions that make the work stand out.

GPU Linear Algebra
Edge Robotics
Composable Device API
Architecture-Specific Placement Decisions
Performance Optimization