EPIG-Tree: Compute-Optimal Branching for Gradient-Efficient Reinforcement Learning

📅 2026-09-17
📈 Citations: 0
✨ Influential: 0
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🤖 AI Summary
该研究针对强化学习中奖励分配效率低的问题,提出EPIG-Tree方法,通过优化分支计算分配来提高策略梯度估计的准确性。
📝 Abstract
Reward-based reinforcement learning for language models, exemplified by Group Relative Policy Optimization (GRPO), collapses an entire stochastic trajectory into a single scalar reward. This is clean and scalable, but it explores and allocates reward inefficiently: a trajectory may contain many causal decisions, recovery attempts, and environment-randomness events, yet every token or action inherits one trajectory-level advantage. We study tree-based rollout construction as a compute-allocation problem for policy-gradient estimation. Our central claim is that branches should be placed not where the policy is merely uncertain, but where an additional branch most reduces uncertainty about the policy gradient per unit of compute. From a law-of-total-variance decomposition of the local policy-gradient random variable, we derive two allocation laws: new branches reduce decision uncertainty, while repeated suffix rollouts reduce continuation uncertainty. The resulting EPIG-Tree score allocates branches using the already computed rollouts. It estimates occupancy- and score-weighted value uncertainty, along with a suffix law $n_e \propto w_e \|\nabla_θ\log π(a_e|h_e)\| σ_e / \sqrt{c_e}$. Empirically, EPIG reduces gradient MSE in cloned-state control, winning in all nine dense continuous-control environments of a 13-environment sweep and recovering the reference gradient direction near-perfectly, and it improves frozen-LLM gradient calibration relative to entropy branching. In online single-turn math, tree-local credit beats flat GRPO, while branch placement is secondary to token-level credit assignment. In online multi-turn Wordle, EPIG attains the highest final win rate (0.850), overtaking flat GRPO, which saturates early at 0.790, and entropy branching as training proceeds, confirming that the gradient-estimation advantage transfers to a stateful, large-action setting.
Problem

Research questions and friction points this paper is trying to address.

reinforcement learning
reward allocation
policy gradient
trajectory uncertainty
compute allocation
Innovation

Methods, ideas, or system contributions that make the work stand out.

EPIG-Tree
policy-gradient estimation
branch allocation
compute-optimal branching
gradient-efficient reinforcement learning
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