RawSLAM: Online HDR Gaussian SLAM from Linear Radiance

📅 2026-09-17
📈 Citations: 0
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🤖 AI Summary
本文提出了一种在线高动态范围(HDR)SLAM框架,通过直接处理16位线性HDR图像解决现有系统在极端光照下的鲁棒性问题。
📝 Abstract
Current dense visual SLAM systems rely almost exclusively on 8-bit tonemapped Low Dynamic Range (LDR) inputs, limiting their robustness in extreme lighting where shadows and highlights trigger tracking drift and mapping collapse. Conversely, existing raw and High Dynamic Range (HDR) reconstruction pipelines operate strictly offline. They depend on Structure-from-Motion preprocessing and are not suited for large inter-frame motion. We present, to the best of our knowledge, the first online Gaussian SLAM framework that tracks and maps directly on single-exposure 16-bit linear HDR imagery. Our method rests on three core components: an architecture-agnostic HDR Gaussian Splatting module featuring an MLP-free logarithmic parameterization of Gaussian color features; a Reinhard range-compressed photometric objective; and structure-guided spatial gradient weighting. Combined, these components allow our approach to outperform a direct HDR adaptation of MonoGS in both trajectory and reconstruction accuracy, while rendering natively in linear scene radiance for post-rendering processing. The same formulation runs unchanged on standard 8-bit inputs, roughly halving the MonoGS baseline error. Furthermore, our HDR Gaussian module transfers seamlessly to SplaTAM, Gaussian SLAM, and DROID-W, eliminating all tracking failures these systems suffer on challenging illumination sequences. To enable this research, we introduce RawSLAM: a dataset of 10 real-world indoor sequences featuring 16-bit RAW imagery, aligned depth, IMU measurements, and external OptiTrack poses. Code and dataset will be made publicly available soon.
Problem

Research questions and friction points this paper is trying to address.

SLAM
High Dynamic Range
Low Dynamic Range
tracking drift
mapping collapse
Innovation

Methods, ideas, or system contributions that make the work stand out.

Online Gaussian SLAM
HDR Gaussian Splatting
Reinhard Range-Compressed Photometric Objective
Structure-Guided Spatial Gradient Weighting
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