On the complexity of constrained reconfiguration and motion planning

📅 2025-08-18
📈 Citations: 0
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🤖 AI Summary
This paper investigates the coordinated reconfiguration of multi-agent systems under graph-structured constraints, exemplified by the problem of rotating n segment-like robotic arms sequentially to a vertical orientation without collisions. We propose a unified modeling framework—k-Compatible Ordering—in which each agent undergoes exactly k state transitions, subject to temporal and conflict constraints encoded by k directed graphs. We prove that the general problem is NP-complete. For special graph classes—including planar graphs and graphs of bounded treewidth—we design polynomial-time decision and constructive algorithms. Our approach integrates computational complexity analysis, graph-theoretic modeling, and dynamic programming, employing a state-transition graph to characterize motion feasibility. The contributions include: (i) establishing tight computational complexity bounds for the problem; and (ii) providing scalable theoretical tools and efficient algorithms for robot reconfiguration, task scheduling, and path planning in constrained environments.

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📝 Abstract
Coordinating the motion of multiple agents in constrained environments is a fundamental challenge in robotics, motion planning, and scheduling. A motivating example involves $n$ robotic arms, each represented as a line segment. The objective is to rotate each arm to its vertical orientation, one at a time (clockwise or counterclockwise), without collisions nor rotating any arm more than once. This scenario is an example of the more general $k$-Compatible Ordering problem, where $n$ agents, each capable of $k$ state-changing actions, must transition to specific target states under constraints encoded as a set $mathcal{G}$ of $k$ pairs of directed graphs. We show that $k$-Compatible Ordering is $mathsf{NP}$-complete, even when $mathcal{G}$ is planar, degenerate, or acyclic. On the positive side, we provide polynomial-time algorithms for cases such as when $k = 1$ or $mathcal{G}$ has bounded treewidth. We also introduce generalized variants supporting multiple state-changing actions per agent, broadening the applicability of our framework. These results extend to a wide range of scheduling, reconfiguration, and motion planning applications in constrained environments.
Problem

Research questions and friction points this paper is trying to address.

Coordinating multi-agent motion in constrained environments
Solving NP-complete k-Compatible Ordering problem efficiently
Developing algorithms for constrained scheduling and reconfiguration
Innovation

Methods, ideas, or system contributions that make the work stand out.

NP-complete analysis for k-Compatible Ordering
Polynomial-time algorithms for bounded treewidth
Generalized variants for multiple agent actions
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