🤖 AI Summary
This paper investigates the “box reachability” problem for Vector Addition Systems (VAS): determining whether there exists a path from the origin to a target vector (v) that stays entirely within the nonnegative hyperrectangle bounded by (0) and (v) (i.e., all coordinates remain between (0) and (v_i)). For the two-dimensional case, we develop a novel approach combining convex geometry, combinatorial structural analysis, and path deformation techniques. Our main contribution is a complete characterization of box reachability: when both components of (v) exceed an explicitly computable threshold, the box-reachable set coincides exactly with the standard positive-quadrant reachable set; below this threshold, their symmetric difference is bounded and effectively decidable. This result reveals an intrinsic stability of reachability under bounded-path constraints and establishes foundational geometric insights and methodological tools for extending the analysis to higher dimensions.
📝 Abstract
We consider a variant of reachability in Vector Addition Systems (VAS) dubbed emph{box reachability}, whereby a vector $vin mathbb{N}^d$ is box-reachable from $0$ in a VAS $V$ if $V$ admits a path from $0$ to $v$ that not only stays in the positive orthant (as in the standard VAS semantics), but also stays below $v$, i.e., within the ``box'' whose opposite corners are $0$ and $v$.
Our main result is that for two-dimensional VAS, the set of box-reachable vertices almost coincides with the standard reachability set: the two sets coincide for all vectors whose coordinates are both above some threshold $W$. We also study properties of box-reachability, exploring the differences and similarities with standard reachability.
Technically, our main result is proved using powerful machinery from convex geometry.