Amplification of Addictive New Media Features in the Metaverse

📅 2024-01-07
🏛️ arXiv.org
📈 Citations: 2
Influential: 0
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🤖 AI Summary
This study systematically examines the dual addictive effects of virtual reality (VR) in the metaverse—both exacerbating media addiction and offering potential for psychological intervention. It investigates how immersive interactivity reinforces addictive mechanisms, how recommendation algorithms accelerate creativity erosion and social polarization, and associated privacy, security, and ethical risks. Method: Integrating media evolution theory with emerging media addiction frameworks, the study employs cross-platform comparative analysis (social media/VR/gamification), sociotechnical modeling of recommendation systems’ societal impacts, and systematic literature review—the first such synthesis in metaverse addiction research. Contribution: The work identifies native metaverse-specific addiction pathways, uncovers novel cognitive and sociopolitical risk dimensions driven by algorithmic mediation, and pinpoints critical empirical gaps requiring validation. It further advocates for developing metaverse-native addiction assessment metrics and an ethically grounded governance framework tailored to immersive, persistent, and embodied digital environments.

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Application Category

📝 Abstract
The emergence of the metaverse, envisioned as a hyperreal virtual universe facilitating boundless human interaction, stands to revolutionize our conception of media, with significant impacts on addiction, creativity, relationships, and social polarization. This paper aims to dissect the addictive potential of the metaverse due to its immersive and interactive features, scrutinize the effects of its recommender systems on creativity and social polarization, and explore potential consequences stemming from the metaverse development. We employed a literature review methodology, drawing parallels from the research on new media platforms and examining the progression of reality-mimicking features in media from historical perspectives to understand this transformative digital frontier. The findings suggest that these immersive and interactive features could potentially exacerbate media addiction. The designed recommender systems, while aiding personalization and user engagement, might contribute to social polarization and affect the diversity of creative output. However, our conclusions are based primarily on theoretical propositions from studies conducted on existing media platforms and lack empirical support specific to the metaverse. Therefore, this paper identifies a critical gap requiring further research, through empirical studies focused on metaverse use and addiction and exploration of privacy, security, and ethical implications associated with this burgeoning digital universe. As the development of the metaverse accelerates, it is incumbent on scholars, technologists, and policymakers to navigate its multilayered impacts thoughtfully to balance innovation with societal well-being.
Problem

Research questions and friction points this paper is trying to address.

Examining VR's addictive potential and therapeutic applications in metaverse
Analyzing how immersive media features contribute to addiction risks
Exploring dual nature of VR for both harm and treatment
Innovation

Methods, ideas, or system contributions that make the work stand out.

Literature review and content analysis of VR features
Algorithmic solutions for curating diverse content
Adapting addiction models for immersive media challenges
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L
Ljubiša Bojić
The Institute for Artificial Intelligence Research and Development of Serbia, University of Belgrade, Institute for Philosophy and Social Theory
J
Joerg Matthes
University of Vienna, Faculty of Social Sciences, Department of Communication
Milan Čabarkapa
Milan Čabarkapa
Faculty of Engineering, University of Kragujevac
Artificial IntelligenceCybersecurity and Privacy ProtectionCommunication systemsSoftware Modelling and Development