Comparing Controller-Free Pointing Techniques Across Depth for 2D Selection in Augmented Reality

📅 2026-06-06
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🤖 AI Summary
This study addresses the lack of systematic evaluation of controller-free pointing techniques for selecting 2D targets at varying depths in augmented reality (AR). Following the ISO 9241-411 standard, it presents the first comprehensive comparison of five controller-free input modalities—head, eye, finger, wrist, and arm pointing—across interaction distances of 2, 6, and 10 meters, complemented by quantitative analysis using the NASA-TLX workload scale. Results demonstrate that head-based pointing significantly outperforms hand-based methods in both selection accuracy and cross-depth stability. Furthermore, depth variations interact significantly with target size and distance, profoundly influencing selection efficiency and cognitive workload. These findings provide empirical foundations and practical guidance for designing multi-depth AR interfaces.
📝 Abstract
This paper presents a systematic evaluation of five controller-free pointing techniques for 2D target selection in AR, using ISO 9241-411. We compared them across multiple depths (2 m, 6 m, 10 m) in terms of movement time, accuracy, throughput, and workload (NASA TLX). Head- and eye-based pointing significantly outperformed the hand-based methods (Finger, Wrist, and Arm); Head input was the most accurate and remained the most consistent across depth. Depth significantly impacted performance, with complex interactions with target size and distance. Our results offer a comprehensive empirical basis for selecting appropriate controller-free techniques in depth-varying AR tasks.
Problem

Research questions and friction points this paper is trying to address.

augmented reality
controller-free pointing
2D selection
depth variation
pointing techniques
Innovation

Methods, ideas, or system contributions that make the work stand out.

controller-free interaction
augmented reality
pointing techniques
depth variation
ISO 9241-411
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