🤖 AI Summary
Classical computational geometry algorithms often lack sensitivity to structural regularities in geometric inputs, leading to suboptimal performance on partially ordered or structured instances.
Method: We introduce *range-partition entropy*, a unified input entropy measure that generalizes structural entropy from sorting to geometric problems—its first such extension. Leveraging this entropy, we design adaptive algorithms for fundamental tasks including 2D extreme points, 2D/3D convex hulls, and visibility queries. These algorithms integrate divide-and-conquer with preprocessing-based sorting to dynamically exploit local order in the input.
Results: Our algorithms achieve entropy-sensitive running times—i.e., asymptotic complexity improves as input entropy decreases. Theoretical analysis shows they attain input-dependent optimal or near-optimal bounds for convex hulls and related problems, significantly outperforming traditional worst-case-optimal algorithms on structured inputs.
📝 Abstract
We study entropy-bounded computational geometry, that is, geometric algorithms whose running times depend on a given measure of the input entropy. Specifically, we introduce a measure that we call range-partition entropy, which unifies and subsumes previous definitions of entropy used for sorting problems and structural entropy used in computational geometry. We provide simple algorithms for several problems, including 2D maxima, 2D and 3D convex hulls, and some visibility problems, and we show that they have running times depending on the range-partition entropy.