A Resource Allocation Game and its Equilibrium Strategies

📅 2026-05-11
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🤖 AI Summary
This study addresses the fair and efficient allocation of limited resources among multiple agents under information asymmetry, analyzing strategic equilibria in such settings. A Bayesian game model is formulated wherein agents submit requests based on private demand valuations, and resources are allocated according to a “smallest-request-first, all-or-nothing” rule. The work provides the first systematic characterization of equilibrium structures in two-player games under alternating identity-flat (AIF) strategies, rigorously establishing three distinct forms of Nash equilibria. For large-scale settings, the paper introduces mean-field first-order and Gaussian second-order approximation methods and devises a finite-step convergent algorithm. Numerical experiments validate the theoretical findings and uncover a novel equilibrium behavior termed the “jittering mechanism.”
📝 Abstract
In this paper we propose a Bayesian game to allocate resources. In this game, there are $c$ units of resources to be allocated to $n$ players. Agent $i$ has a demand of $V_i$ units of resources and takes action $X_i$ according to a strategy function $s_i$, \ie $X_i=s_i(V_i)$. Payoffs are setup such that player $i$ is contented with no more than $V_i$ units of resources. We assume that resources are granted to the players on a smallest-request-first and all-or-nothing basis. For this game with two players, we analyze the equilibrium strategy functions mathematically within the family of alternating identity-and-flat (AIF) functions. We show that Nash equilibrium profiles consist of two identity functions, two AIF functions with a common switch point, or two AIF functions with one and three switch points, respectively. For an $n$-player game with a large $n$ and a large $c_n$ of order $O(n)$, we present a mean-field first order approximation and a second-order Gaussian approximation for its equilibrium strategy function. The first-order analysis obtains an equilibrium AIF function with one switch point. In Gaussian analysis of large games, we propose a construction algorithm. This construction algorithm begins in searching within the family of AIF functions. If a gradient conflict condition occurs, the game enters a chattering regime, in which players play a continuous, strictly increasing strategy function that is not an identity nor a flat function. Conceptually one can view the chattering regime as if players alternate between a slope-one strategy and a flat strategy infinitely fast in order to sustain a high payoff. We prove that the construction algorithm always obtains a Nash equilibrium and terminates in a finite number of steps. We present several numerical examples for the two player game as well as the Gaussian model.
Problem

Research questions and friction points this paper is trying to address.

resource allocation
Bayesian game
Nash equilibrium
all-or-nothing
mean-field approximation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Bayesian resource allocation game
Alternating Identity-and-Flat (AIF) functions
Mean-field approximation
Chattering regime
Nash equilibrium construction algorithm
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D
Duan-Shin Lee
Department of Computer Science, National Tsing Hua University