🤖 AI Summary
This work proposes a stationary VR locomotion system based on a scooter-like form factor to address the challenge of limited physical space hindering natural walking in virtual reality. The system enables users to simulate realistic riding motions through foot sliding and handlebar steering, leveraging familiar bodily interactions to support embodied navigation. Built with off-the-shelf hardware, the platform is compact, low-cost, and easy to deploy. Empirical evaluation demonstrates that it significantly enhances user immersion, enjoyment, and physical engagement, while maintaining task efficiency and usability comparable to traditional hand controllers, without inducing additional fatigue.
📝 Abstract
Virtual locomotion remains a challenge in VR, especially in space-limited environments where room-scale walking is impractical. We present LocoScooter, a low-cost, deployable locomotion interface combining foot-sliding on a compact treadmill with handlebar steering inspired by scooter riding. Built from commodity hardware, it supports embodied navigation through familiar, physically engaging movement. In a within-subject study (N = 14), LocoScooter significantly improved immersion, enjoyment, and bodily involvement over joystick navigation, while maintaining comparable efficiency and usability. Despite higher physical demand, users did not report increased fatigue, suggesting familiar movements can enrich VR navigation.